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TUNIC: Update logic for chest in fortress dark area (#4691)
* Update logic for beneath the vault chest * use helper method instead so that it checks the lanternless option
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@@ -1697,7 +1697,8 @@ def set_er_location_rules(world: "TunicWorld") -> None:
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# Beneath the Vault
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set_rule(world.get_location("Beneath the Fortress - Bridge"),
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lambda state: has_melee(state, player) or state.has_any((laurels, fire_wand, ice_dagger, gun), player))
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lambda state: has_lantern(state, world) and
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(has_melee(state, player) or state.has_any((laurels, fire_wand, ice_dagger, gun), player)))
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# Quarry
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set_rule(world.get_location("Quarry - [Central] Above Ladder Dash Chest"),
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@@ -1877,11 +1878,6 @@ def set_er_location_rules(world: "TunicWorld") -> None:
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combat_logic_to_loc("West Garden - [Central Highlands] Holy Cross (Blue Lines)", "West Garden")
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combat_logic_to_loc("West Garden - [Central Highlands] Behind Guard Captain", "West Garden")
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# with combat logic on, I presume the player will want to be able to see to avoid the spiders
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set_rule(world.get_location("Beneath the Fortress - Bridge"),
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lambda state: has_lantern(state, world)
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and (state.has_any({laurels, fire_wand, "Gun"}, player) or has_melee(state, player)))
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combat_logic_to_loc("Eastern Vault Fortress - [West Wing] Candles Holy Cross", "Eastern Vault Fortress",
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dagger=True)
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@@ -328,7 +328,8 @@ def set_location_rules(world: "TunicWorld") -> None:
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# Beneath the Vault
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set_rule(world.get_location("Beneath the Fortress - Bridge"),
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lambda state: has_melee(state, player) or state.has_any((laurels, fire_wand, ice_dagger, gun), player))
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lambda state: has_lantern(state, world) and
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(has_melee(state, player) or state.has_any((laurels, fire_wand, ice_dagger, gun), player)))
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set_rule(world.get_location("Beneath the Fortress - Obscured Behind Waterfall"),
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lambda state: has_melee(state, player) and has_lantern(state, world))
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