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https://github.com/MarioSpore/Grinch-AP.git
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SoE: use new AP API and naming and make APworld (#2701)
* SoE: new file naming also fixes test base deprecation * SoE: use options_dataclass * SoE: moar typing * SoE: no more multiworld.random * SoE: replace LogicMixin by SoEPlayerLogic object * SoE: add test that rocket parts always exist * SoE: Even moar typing * SoE: can haz apworld now * SoE: pep up test naming * SoE: use self.options for trap chances * SoE: remove unused import with outdated comment * SoE: move flag and trap extraction to dataclass as suggested by beauxq * SoE: test trap option parsing and item generation
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@@ -6,7 +6,7 @@ class OoBTest(SoETestBase):
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"""Tests that 'on' doesn't put out-of-bounds in logic. This is also the test base for OoB in logic."""
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options: typing.Dict[str, typing.Any] = {"out_of_bounds": "on"}
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def testOoBAccess(self):
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def test_oob_access(self):
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in_logic = self.options["out_of_bounds"] == "logic"
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# some locations that just need a weapon + OoB
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@@ -37,7 +37,7 @@ class OoBTest(SoETestBase):
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self.collect_by_name("Diamond Eye")
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self.assertLocationReachability(reachable=de_reachable, unreachable=de_unreachable, satisfied=in_logic)
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def testOoBGoal(self):
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def test_oob_goal(self):
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# still need Energy Core with OoB if sequence breaks are not in logic
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for item in ["Gladiator Sword", "Diamond Eye", "Wheel", "Gauge"]:
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self.collect_by_name(item)
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