diff --git a/worlds/alttp/UnderworldGlitchRules.py b/worlds/alttp/UnderworldGlitchRules.py index 21a322d3..d4fc2f35 100644 --- a/worlds/alttp/UnderworldGlitchRules.py +++ b/worlds/alttp/UnderworldGlitchRules.py @@ -57,6 +57,8 @@ def underworld_glitches_rules(world, player): set_rule(kikiskip, lambda state: False) elif pod_entrance.name == 'Misery Mire': add_rule(kikiskip, lambda state: state.has_sword(player) and state.has_misery_mire_medallion(player)) + elif pod_entrance.name == 'Agahnims Tower': + add_rule(kikiskip, lambda state: state.has('Cape', player) or state.has_beam_sword(player) or state.has('Beat Agahnim 1', player)) # Then we set a restriction on exiting the dungeon, so you can't leave unless you got in normally. add_rule(world.get_entrance('Palace of Darkness Exit', player), lambda state: pod_entrance.can_reach(state)) @@ -111,12 +113,16 @@ def underworld_glitches_rules(world, player): set_rule(mire_to_hera, lambda state: False) elif hera_entrance.name == 'Misery Mire': add_rule(mire_to_hera, lambda state: state.has_sword(player) and state.has_misery_mire_medallion(player)) + elif hera_entrance.name == 'Agahnims Tower': + add_rule(mire_to_hera, lambda state: state.has('Cape', player) or state.has_beam_sword(player) or state.has('Beat Agahnim 1', player)) add_rule(world.get_entrance('Tower of Hera Exit', player), lambda state: hera_entrance.can_reach(state)) if swamp_entrance.name == 'Skull Woods Final Section': set_rule(mire_to_swamp, lambda state: False) elif swamp_entrance.name == 'Misery Mire': add_rule(mire_to_swamp, lambda state: state.has_sword(player) and state.has_misery_mire_medallion(player)) + elif swamp_entrance.name == 'Agahnims Tower': + add_rule(mire_to_swamp, lambda state: state.has('Cape', player) or state.has_beam_sword(player) or state.has('Beat Agahnim 1', player)) add_rule(world.get_entrance('Swamp Palace Exit', player), lambda state: swamp_entrance.can_reach(state)) elif not fix_fake_worlds: add_rule(mire_to_hera, lambda state: hera_entrance.access_rule(fake_pearl_state(state, player)))