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WebHost, Core: Move item and location descriptions to WebWorld
responsibilities. (#2508)
Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com> Co-authored-by: el-u <109771707+el-u@users.noreply.github.com>
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@@ -121,6 +121,53 @@ class RLWeb(WebWorld):
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# ...
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```
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* `location_descriptions` (optional) WebWorlds can provide a map that contains human-friendly descriptions of locations
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or location groups.
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```python
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# locations.py
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location_descriptions = {
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"Red Potion #6": "In a secret destructible block under the second stairway",
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"L2 Spaceship": """
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The group of all items in the spaceship in Level 2.
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This doesn't include the item on the spaceship door, since it can be
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accessed without the Spaceship Key.
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"""
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}
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# __init__.py
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from worlds.AutoWorld import WebWorld
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from .locations import location_descriptions
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class MyGameWeb(WebWorld):
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location_descriptions = location_descriptions
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```
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* `item_descriptions` (optional) WebWorlds can provide a map that contains human-friendly descriptions of items or item
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groups.
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```python
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# items.py
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item_descriptions = {
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"Red Potion": "A standard health potion",
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"Spaceship Key": """
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The key to the spaceship in Level 2.
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This is necessary to get to the Star Realm.
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""",
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}
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# __init__.py
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from worlds.AutoWorld import WebWorld
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from .items import item_descriptions
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class MyGameWeb(WebWorld):
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item_descriptions = item_descriptions
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```
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### MultiWorld Object
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The `MultiWorld` object references the whole multiworld (all items and locations for all players) and is accessible
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@@ -178,36 +225,6 @@ Classification is one of `LocationProgressType.DEFAULT`, `PRIORITY` or `EXCLUDED
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The Fill algorithm will force progression items to be placed at priority locations, giving a higher chance of them being
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required, and will prevent progression and useful items from being placed at excluded locations.
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#### Documenting Locations
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Worlds can optionally provide a `location_descriptions` map which contains human-friendly descriptions of locations and
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location groups. These descriptions will show up in location-selection options on the options pages.
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```python
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# locations.py
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location_descriptions = {
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"Red Potion #6": "In a secret destructible block under the second stairway",
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"L2 Spaceship":
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"""
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The group of all items in the spaceship in Level 2.
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This doesn't include the item on the spaceship door, since it can be accessed without the Spaceship Key.
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"""
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}
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```
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```python
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# __init__.py
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from worlds.AutoWorld import World
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from .locations import location_descriptions
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class MyGameWorld(World):
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location_descriptions = location_descriptions
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```
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### Items
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Items are all things that can "drop" for your game. This may be RPG items like weapons, or technologies you normally
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@@ -232,36 +249,6 @@ Other classifications include:
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* `progression_skip_balancing`: the combination of `progression` and `skip_balancing`, i.e., a progression item that
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will not be moved around by progression balancing; used, e.g., for currency or tokens, to not flood early spheres
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#### Documenting Items
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Worlds can optionally provide an `item_descriptions` map which contains human-friendly descriptions of items and item
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groups. These descriptions will show up in item-selection options on the options pages.
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```python
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# items.py
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item_descriptions = {
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"Red Potion": "A standard health potion",
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"Spaceship Key":
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"""
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The key to the spaceship in Level 2.
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This is necessary to get to the Star Realm.
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"""
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}
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```
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```python
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# __init__.py
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from worlds.AutoWorld import World
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from .items import item_descriptions
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class MyGameWorld(World):
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item_descriptions = item_descriptions
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```
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### Events
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An Event is a special combination of a Location and an Item, with both having an `id` of `None`. These can be used to
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