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https://github.com/MarioSpore/Grinch-AP.git
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Pokémon Red and Blue: Version 2 (#1282)
Adds Trainersanity option (Each non-scripted trainer has a location check, adding 317 locations) Adds Randomize Pokedex option. It is required to obtain items from Oak's Aides. Adds option to add all normal shop items to all normal shops. Adds DeathLink option. Adds traps. Improves Type Chart randomization. Items can be received during battle. Stores start inventory in ROM. Only requests remote start inventory if patch is from v1. Fixes logic bugs. Various other improvements.
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@@ -39,6 +39,8 @@ CONNECTION_INITIAL_STATUS = "Connection has not been initiated"
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DISPLAY_MSGS = True
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SCRIPT_VERSION = 1
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class GBCommandProcessor(ClientCommandProcessor):
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def __init__(self, ctx: CommonContext):
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@@ -53,7 +55,6 @@ class GBCommandProcessor(ClientCommandProcessor):
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class GBContext(CommonContext):
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command_processor = GBCommandProcessor
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game = 'Pokemon Red and Blue'
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items_handling = 0b101
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def __init__(self, server_address, password):
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super().__init__(server_address, password)
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@@ -64,6 +65,10 @@ class GBContext(CommonContext):
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self.gb_status = CONNECTION_INITIAL_STATUS
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self.awaiting_rom = False
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self.display_msgs = True
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self.deathlink_pending = False
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self.set_deathlink = False
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self.client_compatibility_mode = 0
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self.items_handling = 0b001
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async def server_auth(self, password_requested: bool = False):
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if password_requested and not self.password:
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@@ -82,6 +87,8 @@ class GBContext(CommonContext):
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def on_package(self, cmd: str, args: dict):
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if cmd == 'Connected':
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self.locations_array = None
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if 'death_link' in args['slot_data'] and args['slot_data']['death_link']:
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self.set_deathlink = True
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elif cmd == "RoomInfo":
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self.seed_name = args['seed_name']
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elif cmd == 'Print':
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@@ -92,6 +99,10 @@ class GBContext(CommonContext):
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msg = f"Received {', '.join([self.item_names[item.item] for item in args['items']])}"
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self._set_message(msg, SYSTEM_MESSAGE_ID)
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def on_deathlink(self, data: dict):
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self.deathlink_pending = True
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super().on_deathlink(data)
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def run_gui(self):
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from kvui import GameManager
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@@ -107,13 +118,16 @@ class GBContext(CommonContext):
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def get_payload(ctx: GBContext):
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current_time = time.time()
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return json.dumps(
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ret = json.dumps(
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{
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"items": [item.item for item in ctx.items_received],
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"messages": {f'{key[0]}:{key[1]}': value for key, value in ctx.messages.items()
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if key[0] > current_time - 10}
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if key[0] > current_time - 10},
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"deathlink": ctx.deathlink_pending
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}
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)
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ctx.deathlink_pending = False
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return ret
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async def parse_locations(data: List, ctx: GBContext):
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@@ -121,14 +135,8 @@ async def parse_locations(data: List, ctx: GBContext):
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flags = {"EventFlag": data[:0x140], "Missable": data[0x140:0x140 + 0x20],
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"Hidden": data[0x140 + 0x20: 0x140 + 0x20 + 0x0E], "Rod": data[0x140 + 0x20 + 0x0E:]}
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# Check for clear problems
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if len(flags['Rod']) > 1:
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return
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if flags["EventFlag"][1] + flags["EventFlag"][8] + flags["EventFlag"][9] + flags["EventFlag"][12] \
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+ flags["EventFlag"][61] + flags["EventFlag"][62] + flags["EventFlag"][63] + flags["EventFlag"][64] \
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+ flags["EventFlag"][65] + flags["EventFlag"][66] + flags["EventFlag"][67] + flags["EventFlag"][68] \
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+ flags["EventFlag"][69] + flags["EventFlag"][70] != 0:
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return
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for flag_type, loc_map in location_map.items():
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for flag, loc_id in loc_map.items():
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@@ -168,8 +176,15 @@ async def gb_sync_task(ctx: GBContext):
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# 2. An array representing the memory values of the locations area (if in game)
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data = await asyncio.wait_for(reader.readline(), timeout=5)
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data_decoded = json.loads(data.decode())
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#print(data_decoded)
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if 'scriptVersion' not in data_decoded or data_decoded['scriptVersion'] != SCRIPT_VERSION:
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msg = "You are connecting with an incompatible Lua script version. Ensure your connector Lua " \
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"and PokemonClient are from the same Archipelago installation."
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logger.info(msg, extra={'compact_gui': True})
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ctx.gui_error('Error', msg)
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error_status = CONNECTION_RESET_STATUS
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ctx.client_compatibility_mode = data_decoded['clientCompatibilityVersion']
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if ctx.client_compatibility_mode == 0:
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ctx.items_handling = 0b101 # old patches will not have local start inventory, must be requested
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if ctx.seed_name and ctx.seed_name != ''.join([chr(i) for i in data_decoded['seedName'] if i != 0]):
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msg = "The server is running a different multiworld than your client is. (invalid seed_name)"
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logger.info(msg, extra={'compact_gui': True})
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@@ -179,13 +194,20 @@ async def gb_sync_task(ctx: GBContext):
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if not ctx.auth:
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ctx.auth = ''.join([chr(i) for i in data_decoded['playerName'] if i != 0])
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if ctx.auth == '':
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logger.info("Invalid ROM detected. No player name built into the ROM.")
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msg = "Invalid ROM detected. No player name built into the ROM."
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logger.info(msg, extra={'compact_gui': True})
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ctx.gui_error('Error', msg)
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error_status = CONNECTION_RESET_STATUS
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if ctx.awaiting_rom:
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await ctx.server_auth(False)
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if 'locations' in data_decoded and ctx.game and ctx.gb_status == CONNECTION_CONNECTED_STATUS \
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and not error_status and ctx.auth:
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# Not just a keep alive ping, parse
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async_start(parse_locations(data_decoded['locations'], ctx))
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if 'deathLink' in data_decoded and data_decoded['deathLink'] and 'DeathLink' in ctx.tags:
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await ctx.send_death(ctx.auth + " is out of usable Pokémon! " + ctx.auth + " blacked out!")
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if ctx.set_deathlink:
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await ctx.update_death_link(True)
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except asyncio.TimeoutError:
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logger.debug("Read Timed Out, Reconnecting")
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error_status = CONNECTION_TIMING_OUT_STATUS
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