Stardew Valley: Fix a bug where locations in logic would disappear from universal tracker as items get sent (#4230)

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
This commit is contained in:
Jouramie
2024-11-29 19:46:35 -05:00
committed by GitHub
parent 492e3a355e
commit e262c8be9c
17 changed files with 243 additions and 203 deletions

View File

@@ -11,34 +11,34 @@ class TestFriendsanityDatingRules(SVTestBase):
def test_earning_dating_heart_requires_dating(self):
self.collect_all_the_money()
self.multiworld.state.collect(self.create_item("Fall"), prevent_sweep=False)
self.multiworld.state.collect(self.create_item("Beach Bridge"), prevent_sweep=False)
self.multiworld.state.collect(self.create_item("Progressive House"), prevent_sweep=False)
self.multiworld.state.collect(self.create_item("Fall"))
self.multiworld.state.collect(self.create_item("Beach Bridge"))
self.multiworld.state.collect(self.create_item("Progressive House"))
for i in range(3):
self.multiworld.state.collect(self.create_item("Progressive Pickaxe"), prevent_sweep=False)
self.multiworld.state.collect(self.create_item("Progressive Weapon"), prevent_sweep=False)
self.multiworld.state.collect(self.create_item("Progressive Axe"), prevent_sweep=False)
self.multiworld.state.collect(self.create_item("Progressive Barn"), prevent_sweep=False)
self.multiworld.state.collect(self.create_item("Progressive Pickaxe"))
self.multiworld.state.collect(self.create_item("Progressive Weapon"))
self.multiworld.state.collect(self.create_item("Progressive Axe"))
self.multiworld.state.collect(self.create_item("Progressive Barn"))
for i in range(10):
self.multiworld.state.collect(self.create_item("Foraging Level"), prevent_sweep=False)
self.multiworld.state.collect(self.create_item("Farming Level"), prevent_sweep=False)
self.multiworld.state.collect(self.create_item("Mining Level"), prevent_sweep=False)
self.multiworld.state.collect(self.create_item("Combat Level"), prevent_sweep=False)
self.multiworld.state.collect(self.create_item("Progressive Mine Elevator"), prevent_sweep=False)
self.multiworld.state.collect(self.create_item("Progressive Mine Elevator"), prevent_sweep=False)
self.multiworld.state.collect(self.create_item("Foraging Level"))
self.multiworld.state.collect(self.create_item("Farming Level"))
self.multiworld.state.collect(self.create_item("Mining Level"))
self.multiworld.state.collect(self.create_item("Combat Level"))
self.multiworld.state.collect(self.create_item("Progressive Mine Elevator"))
self.multiworld.state.collect(self.create_item("Progressive Mine Elevator"))
npc = "Abigail"
heart_name = f"{npc} <3"
step = 3
self.assert_can_reach_heart_up_to(npc, 3, step)
self.multiworld.state.collect(self.create_item(heart_name), prevent_sweep=False)
self.multiworld.state.collect(self.create_item(heart_name))
self.assert_can_reach_heart_up_to(npc, 6, step)
self.multiworld.state.collect(self.create_item(heart_name), prevent_sweep=False)
self.multiworld.state.collect(self.create_item(heart_name))
self.assert_can_reach_heart_up_to(npc, 8, step)
self.multiworld.state.collect(self.create_item(heart_name), prevent_sweep=False)
self.multiworld.state.collect(self.create_item(heart_name))
self.assert_can_reach_heart_up_to(npc, 10, step)
self.multiworld.state.collect(self.create_item(heart_name), prevent_sweep=False)
self.multiworld.state.collect(self.create_item(heart_name))
self.assert_can_reach_heart_up_to(npc, 14, step)
def assert_can_reach_heart_up_to(self, npc: str, max_reachable: int, step: int):