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Stardew Valley: Fix a bug where locations in logic would disappear from universal tracker as items get sent (#4230)
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
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@@ -1,12 +1,22 @@
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import unittest
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from BaseClasses import ItemClassification
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from ...test import solo_multiworld
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from .. import SVTestBase, allsanity_mods_6_x_x
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from ...stardew_rule import HasProgressionPercent
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class TestHasProgressionPercent(unittest.TestCase):
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def test_max_item_amount_is_full_collection(self):
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# Not caching because it fails too often for some reason
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with solo_multiworld(world_caching=False) as (multiworld, world):
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progression_item_count = sum(1 for i in multiworld.get_items() if i.classification & ItemClassification.progression)
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self.assertEqual(world.total_progression_items, progression_item_count - 1) # -1 to skip Victory
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class TestHasProgressionPercentWithVictory(SVTestBase):
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options = allsanity_mods_6_x_x()
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def test_has_100_progression_percent_is_false_while_items_are_missing(self):
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has_100_progression_percent = HasProgressionPercent(1, 100)
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for i, item in enumerate([i for i in self.multiworld.get_items() if i.advancement and i.code][1:]):
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if item.name != "Victory":
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self.collect(item)
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self.assertFalse(has_100_progression_percent(self.multiworld.state),
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f"Rule became true after {i} items, total_progression_items is {self.world.total_progression_items}")
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def test_has_100_progression_percent_account_for_victory_not_being_collected(self):
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has_100_progression_percent = HasProgressionPercent(1, 100)
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self.collect_all_except("Victory")
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self.assert_rule_true(has_100_progression_percent, self.multiworld.state)
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