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Stardew Valley: Fix a bug where locations in logic would disappear from universal tracker as items get sent (#4230)
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
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@@ -21,30 +21,30 @@ class TestProgressiveToolsLogic(SVTestBase):
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self.assert_rule_false(sturgeon_rule, self.multiworld.state)
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summer = self.create_item("Summer")
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self.multiworld.state.collect(summer, prevent_sweep=False)
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self.multiworld.state.collect(summer)
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self.assert_rule_false(sturgeon_rule, self.multiworld.state)
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fishing_rod = self.create_item("Progressive Fishing Rod")
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self.multiworld.state.collect(fishing_rod, prevent_sweep=False)
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self.multiworld.state.collect(fishing_rod, prevent_sweep=False)
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self.multiworld.state.collect(fishing_rod)
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self.multiworld.state.collect(fishing_rod)
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self.assert_rule_false(sturgeon_rule, self.multiworld.state)
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fishing_level = self.create_item("Fishing Level")
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self.multiworld.state.collect(fishing_level, prevent_sweep=False)
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self.multiworld.state.collect(fishing_level)
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self.assert_rule_false(sturgeon_rule, self.multiworld.state)
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self.multiworld.state.collect(fishing_level, prevent_sweep=False)
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self.multiworld.state.collect(fishing_level, prevent_sweep=False)
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self.multiworld.state.collect(fishing_level, prevent_sweep=False)
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self.multiworld.state.collect(fishing_level, prevent_sweep=False)
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self.multiworld.state.collect(fishing_level, prevent_sweep=False)
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self.multiworld.state.collect(fishing_level)
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self.multiworld.state.collect(fishing_level)
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self.multiworld.state.collect(fishing_level)
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self.multiworld.state.collect(fishing_level)
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self.multiworld.state.collect(fishing_level)
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self.assert_rule_true(sturgeon_rule, self.multiworld.state)
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self.remove(summer)
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self.assert_rule_false(sturgeon_rule, self.multiworld.state)
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winter = self.create_item("Winter")
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self.multiworld.state.collect(winter, prevent_sweep=False)
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self.multiworld.state.collect(winter)
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self.assert_rule_true(sturgeon_rule, self.multiworld.state)
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self.remove(fishing_rod)
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@@ -53,24 +53,24 @@ class TestProgressiveToolsLogic(SVTestBase):
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def test_old_master_cannoli(self):
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self.multiworld.state.prog_items = {1: Counter()}
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self.multiworld.state.collect(self.create_item("Progressive Axe"), prevent_sweep=False)
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self.multiworld.state.collect(self.create_item("Progressive Axe"), prevent_sweep=False)
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self.multiworld.state.collect(self.create_item("Summer"), prevent_sweep=False)
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self.multiworld.state.collect(self.create_item("Progressive Axe"))
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self.multiworld.state.collect(self.create_item("Progressive Axe"))
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self.multiworld.state.collect(self.create_item("Summer"))
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self.collect_lots_of_money()
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rule = self.world.logic.region.can_reach_location("Old Master Cannoli")
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self.assert_rule_false(rule, self.multiworld.state)
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fall = self.create_item("Fall")
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self.multiworld.state.collect(fall, prevent_sweep=False)
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self.multiworld.state.collect(fall)
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self.assert_rule_false(rule, self.multiworld.state)
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tuesday = self.create_item("Traveling Merchant: Tuesday")
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self.multiworld.state.collect(tuesday, prevent_sweep=False)
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self.multiworld.state.collect(tuesday)
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self.assert_rule_false(rule, self.multiworld.state)
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rare_seed = self.create_item("Rare Seed")
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self.multiworld.state.collect(rare_seed, prevent_sweep=False)
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self.multiworld.state.collect(rare_seed)
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self.assert_rule_true(rule, self.multiworld.state)
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self.remove(fall)
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@@ -80,11 +80,11 @@ class TestProgressiveToolsLogic(SVTestBase):
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green_house = self.create_item("Greenhouse")
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self.collect(self.create_item(Event.fall_farming))
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self.multiworld.state.collect(green_house, prevent_sweep=False)
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self.multiworld.state.collect(green_house)
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self.assert_rule_false(rule, self.multiworld.state)
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friday = self.create_item("Traveling Merchant: Friday")
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self.multiworld.state.collect(friday, prevent_sweep=False)
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self.multiworld.state.collect(friday)
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self.assertTrue(self.multiworld.get_location("Old Master Cannoli", 1).access_rule(self.multiworld.state))
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self.remove(green_house)
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@@ -111,7 +111,7 @@ class TestToolVanillaRequiresBlacksmith(SVTestBase):
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for material in [ToolMaterial.copper, ToolMaterial.iron, ToolMaterial.gold, ToolMaterial.iridium]:
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self.assert_rule_false(self.world.logic.tool.has_tool(tool, material), self.multiworld.state)
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self.multiworld.state.collect(self.create_item(railroad_item), prevent_sweep=False)
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self.multiworld.state.collect(self.create_item(railroad_item))
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for tool in [Tool.pickaxe, Tool.axe, Tool.hoe, Tool.trash_can, Tool.watering_can]:
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for material in [ToolMaterial.copper, ToolMaterial.iron, ToolMaterial.gold, ToolMaterial.iridium]:
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@@ -125,7 +125,7 @@ class TestToolVanillaRequiresBlacksmith(SVTestBase):
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for fishing_rod_level in [3, 4]:
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self.assert_rule_false(self.world.logic.tool.has_fishing_rod(fishing_rod_level), self.multiworld.state)
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self.multiworld.state.collect(self.create_item(railroad_item), prevent_sweep=False)
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self.multiworld.state.collect(self.create_item(railroad_item))
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for fishing_rod_level in [3, 4]:
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self.assert_rule_true(self.world.logic.tool.has_fishing_rod(fishing_rod_level), self.multiworld.state)
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