Stardew Valley: Fix a bug where locations in logic would disappear from universal tracker as items get sent (#4230)

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
This commit is contained in:
Jouramie
2024-11-29 19:46:35 -05:00
committed by GitHub
parent 492e3a355e
commit e262c8be9c
17 changed files with 243 additions and 203 deletions

View File

@@ -21,30 +21,30 @@ class TestProgressiveToolsLogic(SVTestBase):
self.assert_rule_false(sturgeon_rule, self.multiworld.state)
summer = self.create_item("Summer")
self.multiworld.state.collect(summer, prevent_sweep=False)
self.multiworld.state.collect(summer)
self.assert_rule_false(sturgeon_rule, self.multiworld.state)
fishing_rod = self.create_item("Progressive Fishing Rod")
self.multiworld.state.collect(fishing_rod, prevent_sweep=False)
self.multiworld.state.collect(fishing_rod, prevent_sweep=False)
self.multiworld.state.collect(fishing_rod)
self.multiworld.state.collect(fishing_rod)
self.assert_rule_false(sturgeon_rule, self.multiworld.state)
fishing_level = self.create_item("Fishing Level")
self.multiworld.state.collect(fishing_level, prevent_sweep=False)
self.multiworld.state.collect(fishing_level)
self.assert_rule_false(sturgeon_rule, self.multiworld.state)
self.multiworld.state.collect(fishing_level, prevent_sweep=False)
self.multiworld.state.collect(fishing_level, prevent_sweep=False)
self.multiworld.state.collect(fishing_level, prevent_sweep=False)
self.multiworld.state.collect(fishing_level, prevent_sweep=False)
self.multiworld.state.collect(fishing_level, prevent_sweep=False)
self.multiworld.state.collect(fishing_level)
self.multiworld.state.collect(fishing_level)
self.multiworld.state.collect(fishing_level)
self.multiworld.state.collect(fishing_level)
self.multiworld.state.collect(fishing_level)
self.assert_rule_true(sturgeon_rule, self.multiworld.state)
self.remove(summer)
self.assert_rule_false(sturgeon_rule, self.multiworld.state)
winter = self.create_item("Winter")
self.multiworld.state.collect(winter, prevent_sweep=False)
self.multiworld.state.collect(winter)
self.assert_rule_true(sturgeon_rule, self.multiworld.state)
self.remove(fishing_rod)
@@ -53,24 +53,24 @@ class TestProgressiveToolsLogic(SVTestBase):
def test_old_master_cannoli(self):
self.multiworld.state.prog_items = {1: Counter()}
self.multiworld.state.collect(self.create_item("Progressive Axe"), prevent_sweep=False)
self.multiworld.state.collect(self.create_item("Progressive Axe"), prevent_sweep=False)
self.multiworld.state.collect(self.create_item("Summer"), prevent_sweep=False)
self.multiworld.state.collect(self.create_item("Progressive Axe"))
self.multiworld.state.collect(self.create_item("Progressive Axe"))
self.multiworld.state.collect(self.create_item("Summer"))
self.collect_lots_of_money()
rule = self.world.logic.region.can_reach_location("Old Master Cannoli")
self.assert_rule_false(rule, self.multiworld.state)
fall = self.create_item("Fall")
self.multiworld.state.collect(fall, prevent_sweep=False)
self.multiworld.state.collect(fall)
self.assert_rule_false(rule, self.multiworld.state)
tuesday = self.create_item("Traveling Merchant: Tuesday")
self.multiworld.state.collect(tuesday, prevent_sweep=False)
self.multiworld.state.collect(tuesday)
self.assert_rule_false(rule, self.multiworld.state)
rare_seed = self.create_item("Rare Seed")
self.multiworld.state.collect(rare_seed, prevent_sweep=False)
self.multiworld.state.collect(rare_seed)
self.assert_rule_true(rule, self.multiworld.state)
self.remove(fall)
@@ -80,11 +80,11 @@ class TestProgressiveToolsLogic(SVTestBase):
green_house = self.create_item("Greenhouse")
self.collect(self.create_item(Event.fall_farming))
self.multiworld.state.collect(green_house, prevent_sweep=False)
self.multiworld.state.collect(green_house)
self.assert_rule_false(rule, self.multiworld.state)
friday = self.create_item("Traveling Merchant: Friday")
self.multiworld.state.collect(friday, prevent_sweep=False)
self.multiworld.state.collect(friday)
self.assertTrue(self.multiworld.get_location("Old Master Cannoli", 1).access_rule(self.multiworld.state))
self.remove(green_house)
@@ -111,7 +111,7 @@ class TestToolVanillaRequiresBlacksmith(SVTestBase):
for material in [ToolMaterial.copper, ToolMaterial.iron, ToolMaterial.gold, ToolMaterial.iridium]:
self.assert_rule_false(self.world.logic.tool.has_tool(tool, material), self.multiworld.state)
self.multiworld.state.collect(self.create_item(railroad_item), prevent_sweep=False)
self.multiworld.state.collect(self.create_item(railroad_item))
for tool in [Tool.pickaxe, Tool.axe, Tool.hoe, Tool.trash_can, Tool.watering_can]:
for material in [ToolMaterial.copper, ToolMaterial.iron, ToolMaterial.gold, ToolMaterial.iridium]:
@@ -125,7 +125,7 @@ class TestToolVanillaRequiresBlacksmith(SVTestBase):
for fishing_rod_level in [3, 4]:
self.assert_rule_false(self.world.logic.tool.has_fishing_rod(fishing_rod_level), self.multiworld.state)
self.multiworld.state.collect(self.create_item(railroad_item), prevent_sweep=False)
self.multiworld.state.collect(self.create_item(railroad_item))
for fishing_rod_level in [3, 4]:
self.assert_rule_true(self.world.logic.tool.has_fishing_rod(fishing_rod_level), self.multiworld.state)