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https://github.com/MarioSpore/Grinch-AP.git
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Merge remote-tracking branch 'pepper/multishop-all' into multishop
# Conflicts: # EntranceRandomizer.py # Rom.py # WebHostLib/static/static/playerSettings.json # data/basepatch.bmbp
This commit is contained in:
18
ItemPool.py
18
ItemPool.py
@@ -481,18 +481,23 @@ def shuffle_shops(world, items, player: int):
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shops = []
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upgrade_shops = []
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total_inventory = []
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potion_option = world.potion_shop_shuffle[player]
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for shop in world.shops:
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if shop.region.player == player:
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if shop.type == ShopType.UpgradeShop:
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upgrade_shops.append(shop)
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elif shop.type == ShopType.Shop and shop.region.name != 'Potion Shop':
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shops.append(shop)
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total_inventory.extend(shop.inventory)
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elif shop.type == ShopType.Shop:
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if shop.region.name == 'Potion Shop' and potion_option in [None, '', 'none']:
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upgrade_shops.append(shop) # just put it with the upgrade shops/caves so we don't shuffle the items, just prices
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else:
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shops.append(shop)
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total_inventory.extend(shop.inventory)
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if 'p' in option:
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def price_adjust(price: int) -> int:
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# it is important that a base price of 0 always returns 0 as new price!
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return int(price * (0.5 + world.random.random() * 1.5))
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adjust = 2 if price < 100 else 5
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return int((price / adjust) * (0.5 + world.random.random() * 1.5)) * adjust
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def adjust_item(item):
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if item:
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@@ -507,6 +512,7 @@ def shuffle_shops(world, items, player: int):
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if 'i' in option:
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world.random.shuffle(total_inventory)
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i = 0
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for shop in shops:
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slots = shop.slots
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@@ -577,13 +583,13 @@ def create_dynamic_shop_locations(world, player):
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if item is None:
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continue
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if item['create_location']:
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loc = Location(player, "{} Item {}".format(shop.region.name, i+1), parent=shop.region)
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loc = Location(player, "{} Shop Slot {}".format(shop.region.name, i+1), parent=shop.region)
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shop.region.locations.append(loc)
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world.dynamic_locations.append(loc)
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world.clear_location_cache()
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world.push_item(loc, ItemFactory(item['item'], player), False)
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world.push_item(loc, ItemFactory(item['item'], player), False)
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loc.event = True
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loc.locked = True
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