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https://github.com/MarioSpore/Grinch-AP.git
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Merge remote-tracking branch 'pepper/multishop-all' into multishop
# Conflicts: # EntranceRandomizer.py # Rom.py # WebHostLib/static/static/playerSettings.json # data/basepatch.bmbp
This commit is contained in:
64
Regions.py
64
Regions.py
@@ -369,7 +369,39 @@ def create_shops(world, player: int):
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cls_mapping = {ShopType.UpgradeShop: UpgradeShop,
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ShopType.Shop: Shop,
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ShopType.TakeAny: TakeAny}
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for region_name, (room_id, type, shopkeeper, custom, locked, inventory) in shop_table.items():
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option = world.shop_shuffle[player]
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potion_option = world.potion_shop_shuffle[player]
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my_shop_table = dict(shop_table)
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num_slots = int(world.shop_shuffle_slots[player])
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my_shop_slots = ([True] * num_slots + [False] * (len(shop_table) * 3))[:len(shop_table)*3 - 2]
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world.random.shuffle(my_shop_slots)
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from Items import ItemFactory
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if 'g' in option or 'f' in option:
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new_basic_shop = world.random.sample(shop_generation_types['default'], k=3)
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new_dark_shop = world.random.sample(shop_generation_types['default'], k=3)
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for name, shop in my_shop_table.items():
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typ, shop_id, keeper, custom, locked, items = shop
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new_items = world.random.sample(shop_generation_types['default'], k=3)
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if 'f' not in option:
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if items == _basic_shop_defaults:
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new_items = new_basic_shop
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elif items == _dark_world_shop_defaults:
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new_items = new_dark_shop
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if name == 'Capacity Upgrade':
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continue
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if name == 'Potion Shop':
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if 'b' in potion_option:
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new_items = world.random.sample(shop_generation_types['potion_discount'] + shop_generation_types['bottle'], k=3)
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elif 'a' not in potion_option:
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new_items = items
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keeper = world.random.choice([0xA0, 0xC1, 0xFF])
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my_shop_table[name] = (typ, shop_id, keeper, custom, locked, new_items)
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for region_name, (room_id, type, shopkeeper, custom, locked, inventory) in my_shop_table.items():
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if world.mode[player] == 'inverted' and region_name == 'Dark Lake Hylia Shop':
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locked = True
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inventory = [('Blue Potion', 160), ('Blue Shield', 50), ('Bombs (10)', 50)]
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@@ -379,6 +411,21 @@ def create_shops(world, player: int):
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world.shops.append(shop)
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for index, item in enumerate(inventory):
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shop.add_inventory(index, *item)
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if region_name == 'Potion Shop' and 'a' not in potion_option:
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pass
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elif region_name == 'Capacity Upgrade':
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pass
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else:
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if my_shop_slots.pop():
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additional_item = world.random.choice(['Rupees (50)', 'Rupees (100)', 'Rupees (300)'])
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world.itempool.append(ItemFactory(additional_item, player))
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slot_name = "{} Shop Slot {}".format(shop.region.name, index+1)
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loc = Location(player, slot_name, address=shop_table_by_location[slot_name], parent=shop.region)
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shop.region.locations.append(loc)
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world.dynamic_locations.append(loc)
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world.clear_location_cache()
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# (type, room_id, shopkeeper, custom, locked, [items])
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# item = (item, price, max=0, replacement=None, replacement_price=0)
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@@ -394,10 +441,21 @@ shop_table = {
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'Light World Death Mountain Shop': (0x00FF, ShopType.Shop, 0xA0, True, False, _basic_shop_defaults),
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'Kakariko Shop': (0x011F, ShopType.Shop, 0xA0, True, False, _basic_shop_defaults),
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'Cave Shop (Lake Hylia)': (0x0112, ShopType.Shop, 0xA0, True, False, _basic_shop_defaults),
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'Potion Shop': (0x0109, ShopType.Shop, 0xFF, False, True, [('Red Potion', 120), ('Green Potion', 60), ('Blue Potion', 160)]),
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'Potion Shop': (0x0109, ShopType.Shop, 0xA0, True, False, [('Red Potion', 120), ('Green Potion', 60), ('Blue Potion', 160)]),
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'Capacity Upgrade': (0x0115, ShopType.UpgradeShop, 0x04, True, True, [('Bomb Upgrade (+5)', 100, 7), ('Arrow Upgrade (+5)', 100, 7)])
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}
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shop_table_by_location_id = {0x400000 + cnt: s for cnt, s in enumerate( [item for sublist in [ ["{} Shop Slot {}".format(name, num + 1) for num in range(3)] for name in shop_table ] for item in sublist])}
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shop_table_by_location = {y:x for x,y in shop_table_by_location_id.items()}
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shop_generation_types = {
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'default': _basic_shop_defaults + [('Bombs (3)', 20), ('Green Potion', 90), ('Blue Potion', 190), ('Bee', 10), ('Single Arrow', 5), ('Single Bomb', 10)] + [('Red Shield', 500), ('Blue Shield', 50)],
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'potion': [('Red Potion', 150), ('Green Potion', 90), ('Blue Potion', 190)],
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'discount_potion': [('Red Potion', 120), ('Green Potion', 60), ('Blue Potion', 160)],
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'bottle': [('Bee', 10)],
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'time': [('Red Clock', 100), ('Blue Clock', 200), ('Green Clock', 300)],
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}
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old_location_address_to_new_location_address = {
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0x2eb18: 0x18001b, # Bottle Merchant
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0x33d68: 0x18001a, # Purple Chest
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@@ -705,8 +763,10 @@ location_table: typing.Dict[str,
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lookup_id_to_name = {data[0]: name for name, data in location_table.items() if type(data[0]) == int}
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lookup_id_to_name = {**lookup_id_to_name, **{data[1]: name for name, data in key_drop_data.items()}, -1: "cheat console"}
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lookup_id_to_name.update(shop_table_by_location_id)
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lookup_name_to_id = {name: data[0] for name, data in location_table.items() if type(data[0]) == int}
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lookup_name_to_id = {**lookup_name_to_id, **{name: data[1] for name, data in key_drop_data.items()}, "cheat console": -1}
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lookup_name_to_id.update(shop_table_by_location)
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lookup_vanilla_location_to_entrance = {1572883: 'Kings Grave Inner Rocks', 191256: 'Kings Grave Inner Rocks',
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1573194: 'Kings Grave Inner Rocks', 1573189: 'Kings Grave Inner Rocks',
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