Minecraft: randomly determine junk items filling the itempool

This commit is contained in:
espeon65536
2021-07-31 02:41:58 -05:00
committed by Fabian Dill
parent cd8452d839
commit e3a81c1bed
2 changed files with 52 additions and 12 deletions

View File

@@ -60,6 +60,44 @@ item_table = {
"Victory": ItemData(None, True)
}
required_items = {
"Archery": 1,
"Ingot Crafting": 1,
"Resource Blocks": 1,
"Brewing": 1,
"Enchanting": 1,
"Bucket": 1,
"Flint and Steel": 1,
"Bed": 1,
"Bottles": 1,
"Shield": 1,
"Fishing Rod": 1,
"Campfire": 1,
"Progressive Weapons": 3,
"Progressive Tools": 3,
"Progressive Armor": 2,
"8 Netherite Scrap": 2,
"Channeling Book": 1,
"Silk Touch Book": 1,
"Sharpness III Book": 1,
"Piercing IV Book": 1,
"Looting III Book": 1,
"Infinity Book": 1,
"3 Ender Pearls": 4,
"Saddle": 1,
}
junk_weights = {
"4 Emeralds": 2,
"4 Diamond Ore": 1,
"16 Iron Ore": 1,
"50 XP": 4,
"16 Porkchops": 2,
"8 Gold Ore": 1,
"Rotten Flesh": 1,
"32 Arrows": 1,
}
# If not listed here then has frequency 1
item_frequencies = {
"Progressive Weapons": 3,