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Minecraft: randomly determine junk items filling the itempool
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@@ -60,6 +60,44 @@ item_table = {
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"Victory": ItemData(None, True)
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}
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required_items = {
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"Archery": 1,
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"Ingot Crafting": 1,
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"Resource Blocks": 1,
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"Brewing": 1,
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"Enchanting": 1,
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"Bucket": 1,
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"Flint and Steel": 1,
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"Bed": 1,
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"Bottles": 1,
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"Shield": 1,
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"Fishing Rod": 1,
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"Campfire": 1,
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"Progressive Weapons": 3,
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"Progressive Tools": 3,
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"Progressive Armor": 2,
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"8 Netherite Scrap": 2,
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"Channeling Book": 1,
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"Silk Touch Book": 1,
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"Sharpness III Book": 1,
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"Piercing IV Book": 1,
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"Looting III Book": 1,
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"Infinity Book": 1,
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"3 Ender Pearls": 4,
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"Saddle": 1,
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}
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junk_weights = {
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"4 Emeralds": 2,
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"4 Diamond Ore": 1,
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"16 Iron Ore": 1,
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"50 XP": 4,
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"16 Porkchops": 2,
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"8 Gold Ore": 1,
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"Rotten Flesh": 1,
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"32 Arrows": 1,
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}
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# If not listed here then has frequency 1
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item_frequencies = {
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"Progressive Weapons": 3,
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