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https://github.com/MarioSpore/Grinch-AP.git
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Core: implement location_name_groups (#1502)
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@@ -163,7 +163,9 @@ class Context:
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item_names: typing.Dict[int, str] = Utils.KeyedDefaultDict(lambda code: f'Unknown item (ID:{code})')
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item_name_groups: typing.Dict[str, typing.Dict[str, typing.Set[str]]]
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location_names: typing.Dict[int, str] = Utils.KeyedDefaultDict(lambda code: f'Unknown location (ID:{code})')
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location_name_groups: typing.Dict[str, typing.Dict[str, typing.Set[str]]]
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all_item_and_group_names: typing.Dict[str, typing.Set[str]]
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all_location_and_group_names: typing.Dict[str, typing.Set[str]]
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non_hintable_names: typing.Dict[str, typing.Set[str]]
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def __init__(self, host: str, port: int, server_password: str, password: str, location_check_points: int,
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@@ -232,7 +234,9 @@ class Context:
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# init empty to satisfy linter, I suppose
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self.gamespackage = {}
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self.item_name_groups = {}
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self.location_name_groups = {}
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self.all_item_and_group_names = {}
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self.all_location_and_group_names = {}
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self.non_hintable_names = collections.defaultdict(frozenset)
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self._load_game_data()
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@@ -244,6 +248,8 @@ class Context:
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self.item_name_groups = {world_name: world.item_name_groups for world_name, world in
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worlds.AutoWorldRegister.world_types.items()}
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self.location_name_groups = {world_name: world.location_name_groups for world_name, world in
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worlds.AutoWorldRegister.world_types.items()}
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for world_name, world in worlds.AutoWorldRegister.world_types.items():
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self.non_hintable_names[world_name] = world.hint_blacklist
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@@ -255,6 +261,8 @@ class Context:
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self.location_names[location_id] = location_name
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self.all_item_and_group_names[game_name] = \
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set(game_package["item_name_to_id"]) | set(self.item_name_groups[game_name])
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self.all_location_and_group_names[game_name] = \
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set(game_package["location_name_to_id"]) | set(self.location_name_groups[game_name])
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def item_names_for_game(self, game: str) -> typing.Optional[typing.Dict[str, int]]:
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return self.gamespackage[game]["item_name_to_id"] if game in self.gamespackage else None
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@@ -428,10 +436,14 @@ class Context:
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logging.info(f"Loading custom datapackage for game {game_name}")
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self.gamespackage[game_name] = data
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self.item_name_groups[game_name] = data["item_name_groups"]
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self.location_name_groups[game_name] = data["location_name_groups"]
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del data["item_name_groups"] # remove from datapackage, but keep in self.item_name_groups
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del data["location_name_groups"]
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self._init_game_data()
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for game_name, data in self.item_name_groups.items():
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self.read_data[f"item_name_groups_{game_name}"] = lambda lgame=game_name: self.item_name_groups[lgame]
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for game_name, data in self.location_name_groups.items():
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self.read_data[f"location_name_groups_{game_name}"] = lambda lgame=game_name: self.location_name_groups[lgame]
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# saving
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@@ -1403,7 +1415,7 @@ class ClientMessageProcessor(CommonCommandProcessor):
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if game not in self.ctx.all_item_and_group_names:
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self.output("Can't look up item/location for unknown game. Hint for ID instead.")
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return False
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names = self.ctx.location_names_for_game(game) \
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names = self.ctx.all_location_and_group_names[game] \
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if for_location else \
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self.ctx.all_item_and_group_names[game]
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hint_name, usable, response = get_intended_text(input_text, names)
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@@ -1419,6 +1431,11 @@ class ClientMessageProcessor(CommonCommandProcessor):
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hints.extend(collect_hints(self.ctx, self.client.team, self.client.slot, item_name))
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elif not for_location and hint_name in self.ctx.item_names_for_game(game): # item name
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hints = collect_hints(self.ctx, self.client.team, self.client.slot, hint_name)
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elif hint_name in self.ctx.location_name_groups[game]: # location group name
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hints = []
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for loc_name in self.ctx.location_name_groups[game][hint_name]:
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if loc_name in self.ctx.location_names_for_game(game):
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hints.extend(collect_hint_location_name(self.ctx, self.client.team, self.client.slot, loc_name))
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else: # location name
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hints = collect_hint_location_name(self.ctx, self.client.team, self.client.slot, hint_name)
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