mirror of
https://github.com/MarioSpore/Grinch-AP.git
synced 2025-10-21 20:21:32 -06:00
WebHost: some updates (#603)
* WebHost: Make custom server prefer ipv4 for display * WebHost: Make server retry saving in case of connection issues * WebHost: fix autolaunch guardians getting stuck waiting for the oldest two rooms. Probably not related to the issues of the system itself getting stuck, but should be fixed anyway. * WebHost: logfile is meant to be guarded by access cookie * WebHost: set patch target to null if port is not valid, disabling auto-connect
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@@ -25,7 +25,7 @@ def download_patch(room_id, patch_id):
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with zipfile.ZipFile(filelike, "a") as zf:
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with zf.open("archipelago.json", "r") as f:
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manifest = json.load(f)
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manifest["server"] = f"{app.config['PATCH_TARGET']}:{last_port}"
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manifest["server"] = f"{app.config['PATCH_TARGET']}:{last_port}" if last_port else None
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with zipfile.ZipFile(new_file, "w") as new_zip:
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for file in zf.infolist():
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if file.filename == "archipelago.json":
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@@ -55,7 +55,7 @@ def download_spoiler(seed_id):
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def download_slot_file(room_id, player_id: int):
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room = Room.get(id=room_id)
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slot_data: Slot = select(patch for patch in room.seed.slots if
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patch.player_id == player_id).first()
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patch.player_id == player_id).first()
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if not slot_data:
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return "Slot Data not found"
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@@ -71,7 +71,7 @@ def download_slot_file(room_id, player_id: int):
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with zipfile.ZipFile(io.BytesIO(slot_data.data)) as zf:
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for name in zf.namelist():
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if name.endswith("info.json"):
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fname = name.rsplit("/", 1)[0]+".zip"
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fname = name.rsplit("/", 1)[0] + ".zip"
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elif slot_data.game == "Ocarina of Time":
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fname = f"AP_{app.jinja_env.filters['suuid'](room_id)}_P{slot_data.player_id}_{slot_data.player_name}.apz5"
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elif slot_data.game == "VVVVVV":
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@@ -82,6 +82,7 @@ def download_slot_file(room_id, player_id: int):
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return "Game download not supported."
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return send_file(io.BytesIO(slot_data.data), as_attachment=True, attachment_filename=fname)
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@app.route("/templates")
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@cache.cached()
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def list_yaml_templates():
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@@ -90,4 +91,4 @@ def list_yaml_templates():
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for world_name, world in AutoWorldRegister.world_types.items():
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if not world.hidden:
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files.append(world_name)
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return render_template("templates.html", files=files)
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return render_template("templates.html", files=files)
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