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The Witness: Automatic Postgame & Disabled Panels Calculation (#2698)
* Refactor postgame code to be more readable * Change all references to options to strings * oops * Fix some outdated code related to yaml-disabled EPs * Small fixes to short/longbox stuff (thanks Medic) * comment * fix duplicate * Removed triplicate lmfao * Better comment * added another 'unfun' postgame consideration * comment * more option strings * oops * Remove an unnecessary comparison * another string missed * New classification changes (Credit: Exempt-Medic) * Don't need to pass world * Comments * Replace it with another magic system because why not at this point :DDDDDD * oops * Oops * Another was missed * Make events conditions. Disable_Non_Randomized will no longer just 'have all events' * What the fuck? Has this just always been broken? * Don't have boolean function with 'not' in the name * Another useful classification * slight code refactor * Funny haha booleans * This would create a really bad merge error * I can't believe this actually kind of works * And here's the punchline. + some bugfixes * Comment dat code * Comments galore * LMAO OOPS * so nice I did it twice * debug x2 * Careful * Add more comments * That comment is a bit unnecessary now * Fix overriding region connections * Correct a comment * Correct again * Rename variable * Idk I guess this is in this branch now * More tweaking of postgame & comments * This is commit just exists to fix that grammar error * I think I can just fucking delete this now??? * Forgot to reset something here * Delete dead codepath * Obelisk Keys were getting yote erroneously * More comments * Fix duplicate connections * Oopsington III * performance improvements & cleanup * More rules cleanup and performance improvements * Oh cool I can do this huh * Okay but this is even more swag tho * Lazy eval * remove some implicit checks * Is this too magical yet * more guard magic * Maaaaaaaagiccccccccc * Laaaaaaaaaaaaaaaazzzzzzyyyyyyyyyyy * Make it docstring * Newline bc I like that better * this is a little spooky lol * lol * Wait * spoO * Better variable name and comment * Improved comment again * better API * oops I deleted a deepcopy * lol help * Help??? * player_regionsns lmao * Add some comments * Make doors disabled properly again. I hope this works * Don't disable lasers * Omega oops * Make Floor 2 Exit not exist * Make a fix that's warps compatible * I think this was an oversight, I tested a seed and it seems to have the same result * This is definitely less Violet than before * Does this feel more violet lol * Exception if a laser gets disabled, cleanup * Ruff * >:( * consistent utils import * Make autopostgame more reviewable (hopefully) * more reviewability * WitnessRule * replace another instance of it * lint * style * comment * found the bug * Move comment * Get rid of cache and ugly allow_victory * comments and lint
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@@ -1,5 +1,6 @@
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from collections import defaultdict
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from functools import lru_cache
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from typing import Dict, List
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from typing import Dict, List, Set, Tuple
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from .item_definition_classes import (
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CATEGORY_NAME_MAPPINGS,
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@@ -10,11 +11,13 @@ from .item_definition_classes import (
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WeightedItemDefinition,
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)
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from .utils import (
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WitnessRule,
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define_new_region,
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get_items,
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get_sigma_expert_logic,
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get_sigma_normal_logic,
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get_vanilla_logic,
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logical_or_witness_rules,
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parse_lambda,
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)
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@@ -41,7 +44,8 @@ class StaticWitnessLogicObj:
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current_region = new_region_and_connections[0]
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region_name = current_region["name"]
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self.ALL_REGIONS_BY_NAME[region_name] = current_region
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self.STATIC_CONNECTIONS_BY_REGION_NAME[region_name] = new_region_and_connections[1]
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for connection in new_region_and_connections[1]:
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self.CONNECTIONS_WITH_DUPLICATES[region_name][connection[0]].add(connection[1])
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current_area["regions"].append(region_name)
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continue
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@@ -80,13 +84,15 @@ class StaticWitnessLogicObj:
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self.ENTITIES_BY_NAME[self.ENTITIES_BY_HEX[entity_hex]["checkName"]] = self.ENTITIES_BY_HEX[entity_hex]
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self.STATIC_DEPENDENT_REQUIREMENTS_BY_HEX[entity_hex] = {
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"panels": parse_lambda(required_panel_lambda)
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"entities": parse_lambda(required_panel_lambda)
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}
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# Lasers and Doors exist in a region, but don't have a regional *requirement*
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# If a laser is activated, you don't need to physically walk up to it for it to count
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# As such, logically, they behave more as if they were part of the "Entry" region
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self.ALL_REGIONS_BY_NAME["Entry"]["panels"].append(entity_hex)
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self.ALL_REGIONS_BY_NAME["Entry"]["entities"].append(entity_hex)
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# However, it will also be important to keep track of their physical location for postgame purposes.
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current_region["physical_entities"].append(entity_hex)
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continue
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required_item_lambda = line_split.pop(0)
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@@ -117,7 +123,7 @@ class StaticWitnessLogicObj:
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required_items = frozenset(required_items)
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requirement = {
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"panels": required_panels,
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"entities": required_panels,
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"items": required_items
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}
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@@ -145,7 +151,37 @@ class StaticWitnessLogicObj:
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self.ENTITIES_BY_NAME[self.ENTITIES_BY_HEX[entity_hex]["checkName"]] = self.ENTITIES_BY_HEX[entity_hex]
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self.STATIC_DEPENDENT_REQUIREMENTS_BY_HEX[entity_hex] = requirement
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current_region["panels"].append(entity_hex)
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current_region["entities"].append(entity_hex)
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current_region["physical_entities"].append(entity_hex)
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def reverse_connection(self, source_region: str, connection: Tuple[str, Set[WitnessRule]]):
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target = connection[0]
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traversal_options = connection[1]
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# Reverse this connection with all its possibilities, except the ones marked as "OneWay".
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for requirement in traversal_options:
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remaining_options = set()
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for option in requirement:
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if not any(req == "TrueOneWay" for req in option):
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remaining_options.add(option)
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if remaining_options:
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self.CONNECTIONS_WITH_DUPLICATES[target][source_region].add(frozenset(remaining_options))
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def reverse_connections(self):
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# Iterate all connections
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for region_name, connections in list(self.CONNECTIONS_WITH_DUPLICATES.items()):
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for connection in connections.items():
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self.reverse_connection(region_name, connection)
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def combine_connections(self):
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# All regions need to be present, and this dict is copied later - Thus, defaultdict is not the correct choice.
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self.STATIC_CONNECTIONS_BY_REGION_NAME = {region_name: set() for region_name in self.ALL_REGIONS_BY_NAME}
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for source, connections in self.CONNECTIONS_WITH_DUPLICATES.items():
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for target, requirement in connections.items():
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combined_req = logical_or_witness_rules(requirement)
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self.STATIC_CONNECTIONS_BY_REGION_NAME[source].add((target, combined_req))
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def __init__(self, lines=None) -> None:
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if lines is None:
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@@ -154,6 +190,7 @@ class StaticWitnessLogicObj:
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# All regions with a list of panels in them and the connections to other regions, before logic adjustments
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self.ALL_REGIONS_BY_NAME = dict()
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self.ALL_AREAS_BY_NAME = dict()
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self.CONNECTIONS_WITH_DUPLICATES = defaultdict(lambda: defaultdict(lambda: set()))
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self.STATIC_CONNECTIONS_BY_REGION_NAME = dict()
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self.ENTITIES_BY_HEX = dict()
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@@ -167,6 +204,8 @@ class StaticWitnessLogicObj:
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self.ENTITY_ID_TO_NAME = dict()
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self.read_logic_file(lines)
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self.reverse_connections()
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self.combine_connections()
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# Item data parsed from WitnessItems.txt
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