diff --git a/worlds/ror2/Regions.py b/worlds/ror2/Regions.py index 9343a2fb..594558b5 100644 --- a/worlds/ror2/Regions.py +++ b/worlds/ror2/Regions.py @@ -33,7 +33,7 @@ def create_regions(multiworld: MultiWorld, player: int): "Sulfur Pools": RoRRegionData([], ["OrderedStage_3"]) } other_regions: Dict[str, RoRRegionData] = { - "Commencement": RoRRegionData(None, ["Victory"]), + "Commencement": RoRRegionData(None, ["Victory", "Petrichor V"]), "OrderedStage_5": RoRRegionData(None, ["Hidden Realm: A Moment, Fractured", "Commencement"]), "OrderedStage_1": RoRRegionData(None, ["Hidden Realm: Bazaar Between Time", "Hidden Realm: Gilded Coast", "Abandoned Aqueduct", "Wetland Aspect"]), diff --git a/worlds/ror2/Rules.py b/worlds/ror2/Rules.py index 66a2e740..02f6e8b2 100644 --- a/worlds/ror2/Rules.py +++ b/worlds/ror2/Rules.py @@ -140,9 +140,7 @@ def set_rules(multiworld: MultiWorld, player: int) -> None: has_location_access_rule(multiworld, environment_name, player, newt, "Newt Altar") if i > 0: has_entrance_access_rule(multiworld, f"Stage_{i}", environment_name, player) - has_entrance_access_rule(multiworld, f"Sky Meadow", "Hidden Realm: Bulwark's Ambry", player) has_entrance_access_rule(multiworld, f"Hidden Realm: A Moment, Fractured", "Hidden Realm: A Moment, Whole", player) - has_entrance_access_rule(multiworld, f"Stage_1", "Hidden Realm: Gilded Coast", player) has_entrance_access_rule(multiworld, f"Stage_1", "Hidden Realm: Bazaar Between Time", player) has_entrance_access_rule(multiworld, f"Hidden Realm: Bazaar Between Time", "Void Fields", player) has_entrance_access_rule(multiworld, f"Stage_5", "Commencement", player) diff --git a/worlds/ror2/__init__.py b/worlds/ror2/__init__.py index 84075191..e7e1e48c 100644 --- a/worlds/ror2/__init__.py +++ b/worlds/ror2/__init__.py @@ -216,8 +216,7 @@ class RiskOfRainWorld(World): # This should shave down comparions. elif name in environment_ALL_table.keys(): - if name in {"Void Fields", "Hidden Realm: Bazaar Between Time", "Hidden Realm: Bulwark's Ambry", - "Hidden Realm: Gilded Coast,"}: + if name in {"Hidden Realm: Bulwark's Ambry", "Hidden Realm: Gilded Coast,"}: classification = ItemClassification.useful else: classification = ItemClassification.progression