Initialize region cache in initialize_regions() and make it a 2d map for more efficient player filtering

This commit is contained in:
Bonta-kun
2019-12-14 19:19:08 +01:00
parent bf7a2d79fb
commit e4fef05d53
5 changed files with 13 additions and 10 deletions

View File

@@ -30,8 +30,7 @@ class World(object):
self.required_medallions = dict([(player, ['Ether', 'Quake']) for player in range(1, players + 1)])
self._cached_entrances = None
self._cached_locations = None
self._entrance_cache = {}
self._region_cache = {}
self._region_cache = {player: {} for player in range(1, players + 1)}
self._entrance_cache = {}
self._location_cache = {}
self.required_locations = []
@@ -84,19 +83,23 @@ class World(object):
self.spoiler = Spoiler(self)
self.lamps_needed_for_dark_rooms = 1
def intialize_regions(self):
for region in self.regions:
def initialize_regions(self, regions=None):
for region in regions if regions else self.regions:
region.world = self
self._region_cache[region.player][region.name] = region
def get_regions(self, player=None):
return self.regions if player is None else self._region_cache[player].values()
def get_region(self, regionname, player):
if isinstance(regionname, Region):
return regionname
try:
return self._region_cache[(regionname, player)]
return self._region_cache[player][regionname]
except KeyError:
for region in self.regions:
if region.name == regionname and region.player == player:
self._region_cache[(regionname, player)] = region
assert not region.world # this should only happen before initialization
return region
raise RuntimeError('No such region %s for player %d' % (regionname, player))