Initialize region cache in initialize_regions() and make it a 2d map for more efficient player filtering

This commit is contained in:
Bonta-kun
2019-12-14 19:19:08 +01:00
parent bf7a2d79fb
commit e4fef05d53
5 changed files with 13 additions and 10 deletions

View File

@@ -303,7 +303,7 @@ def set_up_take_anys(world, player):
take_any.shop.add_inventory(0, 'Blue Potion', 0, 0)
take_any.shop.add_inventory(1, 'Boss Heart Container', 0, 0)
world.intialize_regions()
world.initialize_regions()
def create_dynamic_shop_locations(world, player):
for shop in world.shops: