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Initialize region cache in initialize_regions() and make it a 2d map for more efficient player filtering
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@@ -303,7 +303,7 @@ def set_up_take_anys(world, player):
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take_any.shop.add_inventory(0, 'Blue Potion', 0, 0)
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take_any.shop.add_inventory(1, 'Boss Heart Container', 0, 0)
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world.intialize_regions()
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world.initialize_regions()
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def create_dynamic_shop_locations(world, player):
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for shop in world.shops:
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