Individual settings: retro

This commit is contained in:
Bonta-kun
2019-12-17 00:16:02 +01:00
parent 1315eb55cf
commit e5246d5d5a
6 changed files with 27 additions and 24 deletions

View File

@@ -174,10 +174,10 @@ def generate_itempool(world, player):
# set up item pool
if world.custom:
(pool, placed_items, precollected_items, clock_mode, treasure_hunt_count, treasure_hunt_icon, lamps_needed_for_dark_rooms) = make_custom_item_pool(world.progressive, world.shuffle[player], world.difficulty[player], world.timer, world.goal[player], world.mode[player], world.swords[player], world.retro, world.customitemarray)
(pool, placed_items, precollected_items, clock_mode, treasure_hunt_count, treasure_hunt_icon, lamps_needed_for_dark_rooms) = make_custom_item_pool(world.progressive, world.shuffle[player], world.difficulty[player], world.timer, world.goal[player], world.mode[player], world.swords[player], world.retro[player], world.customitemarray)
world.rupoor_cost = min(world.customitemarray[69], 9999)
else:
(pool, placed_items, precollected_items, clock_mode, treasure_hunt_count, treasure_hunt_icon, lamps_needed_for_dark_rooms) = get_pool_core(world.progressive, world.shuffle[player], world.difficulty[player], world.timer, world.goal[player], world.mode[player], world.swords[player], world.retro)
(pool, placed_items, precollected_items, clock_mode, treasure_hunt_count, treasure_hunt_icon, lamps_needed_for_dark_rooms) = get_pool_core(world.progressive, world.shuffle[player], world.difficulty[player], world.timer, world.goal[player], world.mode[player], world.swords[player], world.retro[player])
for item in precollected_items:
world.push_precollected(ItemFactory(item, player))
@@ -242,7 +242,7 @@ def generate_itempool(world, player):
place_bosses(world, player)
set_up_shops(world, player)
if world.retro:
if world.retro[player]:
set_up_take_anys(world, player)
create_dynamic_shop_locations(world, player)
@@ -355,13 +355,13 @@ def set_up_shops(world, player):
for shop in world.shops:
shop.active = True
if world.retro:
if world.retro[player]:
rss = world.get_region('Red Shield Shop', player).shop
rss.active = True
rss.add_inventory(2, 'Single Arrow', 80)
# Randomized changes to Shops
if world.retro:
if world.retro[player]:
for shop in random.sample([s for s in world.shops if s.replaceable and s.region.player == player], 5):
shop.active = True
shop.add_inventory(0, 'Single Arrow', 80)