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Factorio: add Progressive Option
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@@ -155,25 +155,24 @@ class MultiWorld():
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@functools.cached_property
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def player_ids(self):
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yield from range(1, self.players + 1)
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return tuple(range(1, self.players + 1))
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# Todo: make these automatic, or something like get_players_for_game(game_name)
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@functools.cached_property
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def alttp_player_ids(self):
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yield from (player for player in range(1, self.players + 1) if self.game[player] == "A Link to the Past")
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return tuple(player for player in range(1, self.players + 1) if self.game[player] == "A Link to the Past")
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@functools.cached_property
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def hk_player_ids(self):
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yield from (player for player in range(1, self.players + 1) if self.game[player] == "Hollow Knight")
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return tuple(player for player in range(1, self.players + 1) if self.game[player] == "Hollow Knight")
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@functools.cached_property
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def factorio_player_ids(self):
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yield from (player for player in range(1, self.players + 1) if self.game[player] == "Factorio")
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return tuple(player for player in range(1, self.players + 1) if self.game[player] == "Factorio")
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@functools.cached_property
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def minecraft_player_ids(self):
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yield from (player for player in range(1, self.players + 1) if self.game[player] == "Minecraft")
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return tuple(player for player in range(1, self.players + 1) if self.game[player] == "Minecraft")
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def get_name_string_for_object(self, obj) -> str:
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return obj.name if self.players == 1 else f'{obj.name} ({self.get_player_names(obj.player)})'
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@@ -1337,8 +1336,6 @@ class Spoiler(object):
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'shuffle': self.world.shuffle,
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'item_pool': self.world.difficulty,
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'item_functionality': self.world.item_functionality,
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'gt_crystals': self.world.crystals_needed_for_gt,
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'ganon_crystals': self.world.crystals_needed_for_ganon,
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'open_pyramid': self.world.open_pyramid,
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'accessibility': self.world.accessibility,
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'hints': self.world.hints,
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@@ -1362,7 +1359,6 @@ class Spoiler(object):
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'triforce_pieces_available': self.world.triforce_pieces_available,
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'triforce_pieces_required': self.world.triforce_pieces_required,
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'shop_shuffle': self.world.shop_shuffle,
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'shop_item_slots': self.world.shop_item_slots,
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'shuffle_prizes': self.world.shuffle_prizes,
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'sprite_pool': self.world.sprite_pool,
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'restrict_dungeon_item_on_boss': self.world.restrict_dungeon_item_on_boss,
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@@ -1418,7 +1414,6 @@ class Spoiler(object):
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res = getattr(self.world, f_option)[player]
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outfile.write(f'{f_option+":":33}{bool_to_text(res) if type(res) == Options.Toggle else res.get_option_name()}\n')
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if player in self.world.alttp_player_ids:
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for team in range(self.world.teams):
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outfile.write('%s%s\n' % (
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@@ -1447,8 +1442,6 @@ class Spoiler(object):
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outfile.write('Entrance Shuffle: %s\n' % self.metadata['shuffle'][player])
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if self.metadata['shuffle'][player] != "vanilla":
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outfile.write('Entrance Shuffle Seed %s\n' % self.metadata['er_seeds'][player])
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outfile.write('Crystals required for GT: %s\n' % self.metadata['gt_crystals'][player])
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outfile.write('Crystals required for Ganon: %s\n' % self.metadata['ganon_crystals'][player])
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outfile.write('Pyramid hole pre-opened: %s\n' % (
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'Yes' if self.metadata['open_pyramid'][player] else 'No'))
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@@ -1471,8 +1464,6 @@ class Spoiler(object):
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"f" in self.metadata["shop_shuffle"][player]))
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outfile.write('Custom Potion Shop: %s\n' %
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bool_to_text("w" in self.metadata["shop_shuffle"][player]))
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outfile.write('Shop Item Slots: %s\n' %
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self.metadata["shop_item_slots"][player])
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outfile.write('Boss shuffle: %s\n' % self.metadata['boss_shuffle'][player])
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outfile.write(
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'Enemy shuffle: %s\n' % bool_to_text(self.metadata['enemy_shuffle'][player]))
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