The Witness: Shuffle Dog (#3425)

* Town Pet the Dog

* Add shuffle dog to options presets

* I cri evritim

* I guess it's as good a time as any

* :(

* fix the soft conflict

* add all the shuffle dog options to some of the unit tests bc why not

* Laser Panels are just 'General' now, I'm pretty sure

* Could I really call it allsanity?
This commit is contained in:
NewSoupVi
2024-08-24 02:08:04 +02:00
committed by GitHub
parent 6efa065867
commit e61d521ba8
9 changed files with 44 additions and 17 deletions

View File

@@ -189,12 +189,13 @@ class WitnessWorld(World):
event_locations.append(location_obj)
# Place other locked items
dog_puzzle_skip = self.create_item("Puzzle Skip")
self.get_location("Town Pet the Dog").place_locked_item(dog_puzzle_skip)
self.own_itempool.append(dog_puzzle_skip)
if self.options.shuffle_dog == "puzzle_skip":
dog_puzzle_skip = self.create_item("Puzzle Skip")
self.get_location("Town Pet the Dog").place_locked_item(dog_puzzle_skip)
self.items_placed_early.append("Puzzle Skip")
self.own_itempool.append(dog_puzzle_skip)
self.items_placed_early.append("Puzzle Skip")
if self.options.early_symbol_item:
# Pick an early item to place on the tutorial gate.
@@ -213,7 +214,7 @@ class WitnessWorld(World):
self.own_itempool.append(gate_item)
self.items_placed_early.append(random_early_item)
# There are some really restrictive settings in The Witness.
# There are some really restrictive options in The Witness.
# They are rarely played, but when they are, we add some extra sphere 1 locations.
# This is done both to prevent generation failures, but also to make the early game less linear.
# Only sweeps for events because having this behavior be random based on Tutorial Gate would be strange.
@@ -221,11 +222,14 @@ class WitnessWorld(World):
state = CollectionState(self.multiworld)
state.sweep_for_advancements(locations=event_locations)
num_early_locs = sum(1 for loc in self.multiworld.get_reachable_locations(state, self.player) if loc.address)
num_early_locs = sum(
1 for loc in self.multiworld.get_reachable_locations(state, self.player)
if loc.address and not loc.item
)
# Adjust the needed size for sphere 1 based on how restrictive the settings are in terms of items
# Adjust the needed size for sphere 1 based on how restrictive the options are in terms of items
needed_size = 3
needed_size = 2
needed_size += self.options.puzzle_randomization == "sigma_expert"
needed_size += self.options.shuffle_symbols
needed_size += self.options.shuffle_doors > 0