The Witness: Shuffle Dog (#3425)
* Town Pet the Dog * Add shuffle dog to options presets * I cri evritim * I guess it's as good a time as any * :( * fix the soft conflict * add all the shuffle dog options to some of the unit tests bc why not * Laser Panels are just 'General' now, I'm pretty sure * Could I really call it allsanity?
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@@ -215,7 +215,7 @@ class WitnessPlayerItems:
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item = self.item_data[item_name]
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if isinstance(item.definition, ProgressiveItemDefinition):
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# Note: we need to reference the static table here rather than the player-specific one because the child
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# items were removed from the pool when we pruned out all progression items not in the settings.
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# items were removed from the pool when we pruned out all progression items not in the options.
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output[cast(int, item.ap_code)] = [cast(int, static_witness_items.ITEM_DATA[child_item].ap_code)
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for child_item in item.definition.child_item_names]
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return output
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