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The Witness: Shuffle Dog (#3425)
* Town Pet the Dog * Add shuffle dog to options presets * I cri evritim * I guess it's as good a time as any * :( * fix the soft conflict * add all the shuffle dog options to some of the unit tests bc why not * Laser Panels are just 'General' now, I'm pretty sure * Could I really call it allsanity?
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@@ -12,6 +12,7 @@ class TestExpertNonRandomizedEPs(WitnessTestBase):
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"victory_condition": "challenge",
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"shuffle_discarded_panels": False,
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"shuffle_boat": False,
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"shuffle_dog": "off",
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}
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@@ -24,6 +25,7 @@ class TestVanillaAutoElevatorsPanels(WitnessTestBase):
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"early_caves": True,
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"shuffle_vault_boxes": True,
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"mountain_lasers": 11,
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"shuffle_dog": "puzzle_skip",
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}
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@@ -46,6 +48,7 @@ class TestMaxEntityShuffle(WitnessTestBase):
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"obelisk_keys": True,
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"shuffle_lasers": "anywhere",
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"victory_condition": "mountain_box_long",
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"shuffle_dog": "random_item",
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}
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