Merging conflicts
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@@ -69,12 +69,6 @@ class GrinchWorld(World):
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for _ in range(3):
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self_itempool.append(self.create_item(item))
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<<<<<<< HEAD
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#Get number of current unfilled locations
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unfilled_locations: int = (
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len(self.multiworld.get_unfilled_locations(self.player)) - len(self_itempool)
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)
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=======
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# Get number of current unfilled locations
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unfilled_locations: int = (
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len(self.multiworld.get_unfilled_locations(self.player)) - len(ALL_ITEMS_TABLE.keys()) - 3
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@@ -86,7 +80,6 @@ class GrinchWorld(World):
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# This catches the extra 1 or 2 unfilled_locations that come up from the math.floor()
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extra_locations = unfilled_locations - (filler_locations + trap_locations)
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filler_locations != extra_locations
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>>>>>>> 31333183 (Adding weights for filler and traps)
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# Total available weight sum
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total_fillerweights = sum(self.options.filler_weight[filler] for filler in MISC_ITEMS_TABLE)
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