Kh2 rc2 fixes (#1608)

This commit is contained in:
JaredWeakStrike
2023-03-27 13:17:06 -04:00
committed by GitHub
parent 21c6c28755
commit e62f989ce8
5 changed files with 121 additions and 75 deletions

View File

@@ -52,12 +52,12 @@ class KH2World(World):
self.goofy_ability_pool = list()
self.sora_keyblade_ability_pool = list()
self.keyblade_slot_copy = list(Locations.Keyblade_Slots.keys())
self.keyblade_slot_copy.remove(LocationName.KingdomKeySlot)
self.totalLocations = len(all_locations.items())
self.growth_list = list()
for x in range(4):
self.growth_list.extend(Movement_Table.keys())
self.visitlockingitem = list()
self.visitlockingitem.extend(Progression_Dicts["AllVisitLocking"])
self.visitlocking_dict = Progression_Dicts["AllVisitLocking"]
def fill_slot_data(self) -> dict:
return {"hitlist": self.hitlist,
@@ -94,7 +94,7 @@ class KH2World(World):
self.sora_keyblade_ability_pool.extend(SupportAbility_Table.keys())
for item, value in self.multiworld.start_inventory[self.player].value.items():
if item in ActionAbility_Table.keys() or item in SupportAbility_Table.keys():
if item in ActionAbility_Table.keys() or item in SupportAbility_Table.keys() or exclusionItem_table["StatUps"]:
# cannot have more than the quantity for abilties
if value > item_dictionary_table[item].quantity:
logging.info(f"{self.multiworld.get_file_safe_player_name(self.player)} cannot have more than {item_dictionary_table[item].quantity} of {item}"
@@ -216,6 +216,15 @@ class KH2World(World):
self.RandomSuperBoss.remove(randomBoss)
self.totalLocations -= 1
# Kingdom Key cannot have No Experience so plandoed here instead of checking 26 times if its kingdom key
random_ability = self.multiworld.per_slot_randoms[self.player].choice(self.sora_keyblade_ability_pool)
while random_ability == ItemName.NoExperience:
random_ability = self.multiworld.per_slot_randoms[self.player].choice(self.sora_keyblade_ability_pool)
self.multiworld.get_location(LocationName.KingdomKeySlot, self.player).place_locked_item(self.create_item(random_ability))
self.item_quantity_dict[random_ability] -= 1
self.sora_keyblade_ability_pool.remove(random_ability)
self.totalLocations -= 1
# plando keyblades because they can only have abilities
for keyblade in self.keyblade_slot_copy:
random_ability = self.multiworld.per_slot_randoms[self.player].choice(self.sora_keyblade_ability_pool)
@@ -266,25 +275,33 @@ class KH2World(World):
# no visit locking
if self.multiworld.Visitlocking[self.player] == "no_visit_locking":
for item in self.visitlockingitem:
self.multiworld.push_precollected(self.create_item(item))
self.item_quantity_dict[item] -= 1
self.visitlockingitem.remove(item)
for item, amount in Progression_Dicts["AllVisitLocking"].items():
for _ in range(amount):
self.multiworld.push_precollected(self.create_item(item))
self.item_quantity_dict[item] -= 1
if self.visitlocking_dict[item] == 0:
self.visitlocking_dict.pop(item)
self.visitlocking_dict[item] -= 1
# first and second visit locking
elif self.multiworld.Visitlocking[self.player] == "second_visit_locking":
for item in Progression_Dicts["2VisitLocking"]:
self.item_quantity_dict[item] -= 1
self.visitlocking_dict[item] -= 1
if self.visitlocking_dict[item] == 0:
self.visitlocking_dict.pop(item)
self.multiworld.push_precollected(self.create_item(item))
self.visitlockingitem.remove(item)
for _ in range(self.multiworld.RandomVisitLockingItem[self.player].value):
if len(self.visitlockingitem) <= 0:
if sum(self.visitlocking_dict.values()) <= 0:
break
item = self.multiworld.per_slot_randoms[self.player].choice(self.visitlockingitem)
visitlocking_set = list(self.visitlocking_dict.keys())
item = self.multiworld.per_slot_randoms[self.player].choice(visitlocking_set)
self.item_quantity_dict[item] -= 1
self.visitlocking_dict[item] -= 1
if self.visitlocking_dict[item] == 0:
self.visitlocking_dict.pop(item)
self.multiworld.push_precollected(self.create_item(item))
self.visitlockingitem.remove(item)
# there are levels but level 1 is there to keep code clean
if self.multiworld.LevelDepth[self.player] == "level_99_sanity":