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Minecraft: Two by two logical requirement fix (#1152)
* [Minecraft] Two by two logical requirement fix * Two by two update * Two by Two logical fix [Description in order] * Two by Two fix [Bucket only= False] Along with the others isolated items checks
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@@ -173,7 +173,7 @@ def set_advancement_rules(world: MultiWorld, player: int):
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state.can_reach("Hero of the Village", "Location", player)) # Bad Omen, Hero of the Village
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set_rule(world.get_location("Bullseye", player), lambda state: state.has("Archery", player) and state.has("Progressive Tools", player, 2) and state._mc_has_iron_ingots(player))
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set_rule(world.get_location("Spooky Scary Skeleton", player), lambda state: state._mc_basic_combat(player))
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set_rule(world.get_location("Two by Two", player), lambda state: state._mc_has_iron_ingots(player) and state._mc_can_adventure(player)) # shears > seagrass > turtles; nether > striders; gold carrots > horses skips ingots
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set_rule(world.get_location("Two by Two", player), lambda state: state._mc_has_iron_ingots(player) and state.has("Bucket", player) and state._mc_can_adventure(player)) # shears > seagrass > turtles; buckets of tropical fish > axolotls; nether > striders; gold carrots > horses skips ingots
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# set_rule(world.get_location("Stone Age", player), lambda state: True)
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set_rule(world.get_location("Two Birds, One Arrow", player), lambda state: state._mc_craft_crossbow(player) and state._mc_can_enchant(player))
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# set_rule(world.get_location("We Need to Go Deeper", player), lambda state: True)
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