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https://github.com/MarioSpore/Grinch-AP.git
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FFMQ: Efficiency Improvement and Use New Options Methods (#2767)
* FFMQ Efficiency improvement and use new options methods * Hard check for 0x01 game status * Fixes * Why were Mac's Ship entrance hints excluded? * Two remaining per_slot_randoms purged * reformat generate_early * Utils.parse_yaml
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@@ -10,7 +10,7 @@ from .Regions import create_regions, location_table, set_rules, stage_set_rules,
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non_dead_end_crest_warps
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from .Items import item_table, item_groups, create_items, FFMQItem, fillers
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from .Output import generate_output
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from .Options import option_definitions
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from .Options import FFMQOptions
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from .Client import FFMQClient
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@@ -45,7 +45,8 @@ class FFMQWorld(World):
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item_name_to_id = {name: data.id for name, data in item_table.items() if data.id is not None}
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location_name_to_id = location_table
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option_definitions = option_definitions
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options_dataclass = FFMQOptions
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options: FFMQOptions
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topology_present = True
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@@ -67,20 +68,14 @@ class FFMQWorld(World):
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super().__init__(world, player)
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def generate_early(self):
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if self.multiworld.sky_coin_mode[self.player] == "shattered_sky_coin":
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self.multiworld.brown_boxes[self.player].value = 1
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if self.multiworld.enemies_scaling_lower[self.player].value > \
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self.multiworld.enemies_scaling_upper[self.player].value:
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(self.multiworld.enemies_scaling_lower[self.player].value,
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self.multiworld.enemies_scaling_upper[self.player].value) =\
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(self.multiworld.enemies_scaling_upper[self.player].value,
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self.multiworld.enemies_scaling_lower[self.player].value)
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if self.multiworld.bosses_scaling_lower[self.player].value > \
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self.multiworld.bosses_scaling_upper[self.player].value:
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(self.multiworld.bosses_scaling_lower[self.player].value,
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self.multiworld.bosses_scaling_upper[self.player].value) =\
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(self.multiworld.bosses_scaling_upper[self.player].value,
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self.multiworld.bosses_scaling_lower[self.player].value)
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if self.options.sky_coin_mode == "shattered_sky_coin":
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self.options.brown_boxes.value = 1
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if self.options.enemies_scaling_lower.value > self.options.enemies_scaling_upper.value:
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self.options.enemies_scaling_lower.value, self.options.enemies_scaling_upper.value = \
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self.options.enemies_scaling_upper.value, self.options.enemies_scaling_lower.value
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if self.options.bosses_scaling_lower.value > self.options.bosses_scaling_upper.value:
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self.options.bosses_scaling_lower.value, self.options.bosses_scaling_upper.value = \
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self.options.bosses_scaling_upper.value, self.options.bosses_scaling_lower.value
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@classmethod
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def stage_generate_early(cls, multiworld):
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@@ -94,20 +89,20 @@ class FFMQWorld(World):
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rooms_data = {}
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for world in multiworld.get_game_worlds("Final Fantasy Mystic Quest"):
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if (world.multiworld.map_shuffle[world.player] or world.multiworld.crest_shuffle[world.player] or
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world.multiworld.crest_shuffle[world.player]):
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if world.multiworld.map_shuffle_seed[world.player].value.isdigit():
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multiworld.random.seed(int(world.multiworld.map_shuffle_seed[world.player].value))
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elif world.multiworld.map_shuffle_seed[world.player].value != "random":
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multiworld.random.seed(int(hash(world.multiworld.map_shuffle_seed[world.player].value))
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+ int(world.multiworld.seed))
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if (world.options.map_shuffle or world.options.crest_shuffle or world.options.shuffle_battlefield_rewards
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or world.options.companions_locations):
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if world.options.map_shuffle_seed.value.isdigit():
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multiworld.random.seed(int(world.options.map_shuffle_seed.value))
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elif world.options.map_shuffle_seed.value != "random":
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multiworld.random.seed(int(hash(world.options.map_shuffle_seed.value))
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+ int(world.multiworld.seed))
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seed = hex(multiworld.random.randint(0, 0xFFFFFFFF)).split("0x")[1].upper()
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map_shuffle = multiworld.map_shuffle[world.player].value
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crest_shuffle = multiworld.crest_shuffle[world.player].current_key
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battlefield_shuffle = multiworld.shuffle_battlefield_rewards[world.player].current_key
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companion_shuffle = multiworld.companions_locations[world.player].value
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kaeli_mom = multiworld.kaelis_mom_fight_minotaur[world.player].current_key
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map_shuffle = world.options.map_shuffle.value
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crest_shuffle = world.options.crest_shuffle.current_key
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battlefield_shuffle = world.options.shuffle_battlefield_rewards.current_key
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companion_shuffle = world.options.companions_locations.value
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kaeli_mom = world.options.kaelis_mom_fight_minotaur.current_key
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query = f"s={seed}&m={map_shuffle}&c={crest_shuffle}&b={battlefield_shuffle}&cs={companion_shuffle}&km={kaeli_mom}"
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@@ -175,14 +170,14 @@ class FFMQWorld(World):
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def extend_hint_information(self, hint_data):
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hint_data[self.player] = {}
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if self.multiworld.map_shuffle[self.player]:
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if self.options.map_shuffle:
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single_location_regions = ["Subregion Volcano Battlefield", "Subregion Mac's Ship", "Subregion Doom Castle"]
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for subregion in ["Subregion Foresta", "Subregion Aquaria", "Subregion Frozen Fields", "Subregion Fireburg",
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"Subregion Volcano Battlefield", "Subregion Windia", "Subregion Mac's Ship",
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"Subregion Doom Castle"]:
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region = self.multiworld.get_region(subregion, self.player)
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for location in region.locations:
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if location.address and self.multiworld.map_shuffle[self.player] != "dungeons":
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if location.address and self.options.map_shuffle != "dungeons":
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hint_data[self.player][location.address] = (subregion.split("Subregion ")[-1]
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+ (" Region" if subregion not in
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single_location_regions else ""))
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@@ -202,14 +197,13 @@ class FFMQWorld(World):
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for location in exit_check.connected_region.locations:
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if location.address:
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hint = []
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if self.multiworld.map_shuffle[self.player] != "dungeons":
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if self.options.map_shuffle != "dungeons":
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hint.append((subregion.split("Subregion ")[-1] + (" Region" if subregion not
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in single_location_regions else "")))
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if self.multiworld.map_shuffle[self.player] != "overworld" and subregion not in \
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("Subregion Mac's Ship", "Subregion Doom Castle"):
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if self.options.map_shuffle != "overworld":
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hint.append(overworld_spot.name.split("Overworld - ")[-1].replace("Pazuzu",
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"Pazuzu's"))
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hint = " - ".join(hint)
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hint = " - ".join(hint).replace(" - Mac Ship", "")
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if location.address in hint_data[self.player]:
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hint_data[self.player][location.address] += f"/{hint}"
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else:
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