Options: introduce SpecialRange (#630)

* Options: introduce SpecialRange

* Include SpecialRange data in player-settings and weighted-settings JSON files

* Add support for SpecialRange to player-settings pages

* Add support for SpecialRange options to weighted-settings. Also fixed a bug which would cause the page to crash if an unknown setting was detected.

Co-authored-by: Chris Wilson <chris@legendserver.info>
This commit is contained in:
Fabian Dill
2022-06-12 23:33:14 +02:00
committed by GitHub
parent 84b6ece31d
commit e7ea827f02
6 changed files with 207 additions and 40 deletions

View File

@@ -4,6 +4,7 @@ from Utils import __version__
from jinja2 import Template
import yaml
import json
import typing
from worlds.AutoWorld import AutoWorldRegister
import Options
@@ -17,13 +18,30 @@ handled_in_js = {"start_inventory", "local_items", "non_local_items", "start_hin
def create():
os.makedirs(os.path.join(target_folder, 'configs'), exist_ok=True)
def dictify_range(option):
data = {option.range_start: 0, option.range_end: 0, "random": 0, "random-low": 0, "random-high": 0,
option.default: 50}
def dictify_range(option: typing.Union[Options.Range, Options.SpecialRange]):
data = {}
special = getattr(option, "special_range_cutoff", None)
if special is not None:
data[special] = 0
data.update({
option.range_start: 0,
option.range_end: 0,
"random": 0, "random-low": 0, "random-high": 0,
option.default: 50
})
notes = {
special: "minimum value without special meaning",
option.range_start: "minimum value",
option.range_end: "maximum value"
}
for name, number in getattr(option, "special_range_names", {}).items():
if number in data:
data[name] = data[number]
del data[number]
else:
data[name] = 0
return data, notes
def default_converter(default_value):
@@ -103,6 +121,12 @@ def create():
"max": option.range_end,
}
if hasattr(option, "special_range_names"):
game_options[option_name]["type"] = 'special_range'
game_options[option_name]["value_names"] = {}
for key, val in option.special_range_names.items():
game_options[option_name]["value_names"][key] = val
elif getattr(option, "verify_item_name", False):
game_options[option_name] = {
"type": "items-list",

View File

@@ -36,7 +36,8 @@ window.addEventListener('load', () => {
const nameInput = document.getElementById('player-name');
nameInput.addEventListener('keyup', (event) => updateBaseSetting(event));
nameInput.value = playerSettings.name;
}).catch(() => {
}).catch((e) => {
console.error(e);
const url = new URL(window.location.href);
window.location.replace(`${url.protocol}//${url.hostname}/page-not-found`);
})
@@ -158,6 +159,70 @@ const buildOptionsTable = (settings, romOpts = false) => {
element.appendChild(rangeVal);
break;
case 'special_range':
element = document.createElement('div');
element.classList.add('special-range-container');
// Build the select element
let specialRangeSelect = document.createElement('select');
specialRangeSelect.setAttribute('data-key', setting);
Object.keys(settings[setting].value_names).forEach((presetName) => {
let presetOption = document.createElement('option');
presetOption.innerText = presetName;
presetOption.value = settings[setting].value_names[presetName];
specialRangeSelect.appendChild(presetOption);
});
let customOption = document.createElement('option');
customOption.innerText = 'Custom';
customOption.value = 'custom';
customOption.selected = true;
specialRangeSelect.appendChild(customOption);
if (Object.values(settings[setting].value_names).includes(Number(currentSettings[gameName][setting]))) {
specialRangeSelect.value = Number(currentSettings[gameName][setting]);
}
// Build range element
let specialRangeWrapper = document.createElement('div');
specialRangeWrapper.classList.add('special-range-wrapper');
let specialRange = document.createElement('input');
specialRange.setAttribute('type', 'range');
specialRange.setAttribute('data-key', setting);
specialRange.setAttribute('min', settings[setting].min);
specialRange.setAttribute('max', settings[setting].max);
specialRange.value = currentSettings[gameName][setting];
// Build rage value element
let specialRangeVal = document.createElement('span');
specialRangeVal.classList.add('range-value');
specialRangeVal.setAttribute('id', `${setting}-value`);
specialRangeVal.innerText = currentSettings[gameName][setting] ?? settings[setting].defaultValue;
// Configure select event listener
specialRangeSelect.addEventListener('change', (event) => {
if (event.target.value === 'custom') { return; }
// Update range slider
specialRange.value = event.target.value;
document.getElementById(`${setting}-value`).innerText = event.target.value;
updateGameSetting(event);
});
// Configure range event handler
specialRange.addEventListener('change', (event) => {
// Update select element
specialRangeSelect.value =
(Object.values(settings[setting].value_names).includes(parseInt(event.target.value))) ?
parseInt(event.target.value) : 'custom';
document.getElementById(`${setting}-value`).innerText = event.target.value;
updateGameSetting(event);
});
element.appendChild(specialRangeSelect);
specialRangeWrapper.appendChild(specialRange);
specialRangeWrapper.appendChild(specialRangeVal);
element.appendChild(specialRangeWrapper);
break;
default:
console.error(`Ignoring unknown setting type: ${settings[setting].type} with name ${setting}`);
return;

View File

@@ -77,6 +77,7 @@ const createDefaultSettings = (settingData) => {
});
break;
case 'range':
case 'special_range':
for (let i = setting.min; i <= setting.max; ++i){
newSettings[game][gameSetting][i] =
(setting.hasOwnProperty('defaultValue') && setting.defaultValue === i) ? 25 : 0;
@@ -285,6 +286,7 @@ const buildWeightedSettingsDiv = (game, settings) => {
break;
case 'range':
case 'special_range':
const rangeTable = document.createElement('table');
const rangeTbody = document.createElement('tbody');
@@ -325,6 +327,14 @@ const buildWeightedSettingsDiv = (game, settings) => {
hintText.innerHTML = 'This is a range option. You may enter a valid numerical value in the text box ' +
`below, then press the "Add" button to add a weight for it.<br />Minimum value: ${setting.min}<br />` +
`Maximum value: ${setting.max}`;
if (setting.hasOwnProperty('value_names')) {
hintText.innerHTML += '<br /><br />Certain values have special meaning:';
Object.keys(setting.value_names).forEach((specialName) => {
hintText.innerHTML += `<br />${specialName}: ${setting.value_names[specialName]}`;
});
}
settingWrapper.appendChild(hintText);
const addOptionDiv = document.createElement('div');
@@ -487,7 +497,7 @@ const buildWeightedSettingsDiv = (game, settings) => {
break;
default:
console.error(`Unknown setting type for ${game} setting ${setting}: ${settings[setting].type}`);
console.error(`Unknown setting type for ${game} setting ${settingName}: ${setting.type}`);
return;
}

View File

@@ -137,6 +137,20 @@ html{
margin-left: 0.25rem;
}
#player-settings table .special-range-container{
display: flex;
flex-direction: column;
}
#player-settings table .special-range-wrapper{
display: flex;
flex-direction: row;
}
#player-settings table .special-range-wrapper input[type=range]{
flex-grow: 1;
}
#player-settings table label{
display: block;
min-width: 200px;
@@ -148,7 +162,7 @@ html{
border: none;
padding: 3px;
font-size: 17px;
vertical-align: middle;
vertical-align: top;
}
@media all and (max-width: 1000px), all and (orientation: portrait){