Test: check for working completion condition

This commit is contained in:
Fabian Dill
2022-05-10 19:40:43 +02:00
committed by KonoTyran
parent f6d857b5b5
commit e8b1362172
2 changed files with 16 additions and 2 deletions

View File

@@ -0,0 +1,14 @@
import unittest
from worlds.AutoWorld import AutoWorldRegister, World
from . import setup_default_world
class TestIDs(unittest.TestCase):
def testCompletionCondition(self):
"""Ensure a completion condition is set that has requirements."""
for gamename, world_type in AutoWorldRegister.world_types.items():
if not world_type.hidden and gamename not in {"ArchipIDLE", "Final Fantasy"}:
with self.subTest(gamename):
world = setup_default_world(world_type)
self.assertFalse(world.completion_condition[1](world.state))