MultiServer: slight optimizations (#5527)

* Core: optimize MultiServer.Client

* Core: optimize websocket compression settings
This commit is contained in:
black-sliver
2025-10-08 00:22:34 +00:00
committed by GitHub
parent 5a933a160a
commit e907980ff0
5 changed files with 286 additions and 7 deletions

View File

@@ -19,7 +19,10 @@ from pony.orm import commit, db_session, select
import Utils
from MultiServer import Context, server, auto_shutdown, ServerCommandProcessor, ClientMessageProcessor, load_server_cert
from MultiServer import (
Context, server, auto_shutdown, ServerCommandProcessor, ClientMessageProcessor, load_server_cert,
server_per_message_deflate_factory,
)
from Utils import restricted_loads, cache_argsless
from .locker import Locker
from .models import Command, GameDataPackage, Room, db
@@ -283,8 +286,12 @@ def run_server_process(name: str, ponyconfig: dict, static_server_data: dict,
assert ctx.server is None
try:
ctx.server = websockets.serve(
functools.partial(server, ctx=ctx), ctx.host, ctx.port, ssl=get_ssl_context())
functools.partial(server, ctx=ctx),
ctx.host,
ctx.port,
ssl=get_ssl_context(),
extensions=[server_per_message_deflate_factory],
)
await ctx.server
except OSError: # likely port in use
ctx.server = websockets.serve(