MultiServer: slight optimizations (#5527)
* Core: optimize MultiServer.Client * Core: optimize websocket compression settings
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test/benchmark/compression/__init__.py
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test/benchmark/compression/__init__.py
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test/benchmark/compression/benchmark.py
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test/benchmark/compression/benchmark.py
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#!/usr/bin/env python
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# based on python-websockets compression benchmark (c) Aymeric Augustin and contributors
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# https://github.com/python-websockets/websockets/blob/main/experiments/compression/benchmark.py
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import collections
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import time
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import zlib
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from typing import Iterable
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REPEAT = 10
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WB, ML = 12, 5 # defaults used as a reference
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WBITS = range(9, 16)
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MEMLEVELS = range(1, 10)
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def benchmark(data: Iterable[bytes]) -> None:
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size: dict[int, dict[int, float]] = collections.defaultdict(dict)
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duration: dict[int, dict[int, float]] = collections.defaultdict(dict)
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for wbits in WBITS:
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for memLevel in MEMLEVELS:
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encoder = zlib.compressobj(wbits=-wbits, memLevel=memLevel)
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encoded = []
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print(f"Compressing {REPEAT} times with {wbits=} and {memLevel=}")
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t0 = time.perf_counter()
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for _ in range(REPEAT):
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for item in data:
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# Taken from PerMessageDeflate.encode
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item = encoder.compress(item) + encoder.flush(zlib.Z_SYNC_FLUSH)
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if item.endswith(b"\x00\x00\xff\xff"):
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item = item[:-4]
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encoded.append(item)
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t1 = time.perf_counter()
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size[wbits][memLevel] = sum(len(item) for item in encoded) / REPEAT
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duration[wbits][memLevel] = (t1 - t0) / REPEAT
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raw_size = sum(len(item) for item in data)
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print("=" * 79)
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print("Compression ratio")
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print("=" * 79)
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print("\t".join(["wb \\ ml"] + [str(memLevel) for memLevel in MEMLEVELS]))
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for wbits in WBITS:
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print(
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"\t".join(
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[str(wbits)]
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+ [
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f"{100 * (1 - size[wbits][memLevel] / raw_size):.1f}%"
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for memLevel in MEMLEVELS
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]
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)
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)
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print("=" * 79)
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print()
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print("=" * 79)
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print("CPU time")
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print("=" * 79)
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print("\t".join(["wb \\ ml"] + [str(memLevel) for memLevel in MEMLEVELS]))
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for wbits in WBITS:
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print(
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"\t".join(
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[str(wbits)]
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+ [
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f"{1000 * duration[wbits][memLevel]:.1f}ms"
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for memLevel in MEMLEVELS
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]
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)
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)
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print("=" * 79)
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print()
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print("=" * 79)
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print(f"Size vs. {WB} \\ {ML}")
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print("=" * 79)
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print("\t".join(["wb \\ ml"] + [str(memLevel) for memLevel in MEMLEVELS]))
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for wbits in WBITS:
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print(
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"\t".join(
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[str(wbits)]
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+ [
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f"{100 * (size[wbits][memLevel] / size[WB][ML] - 1):.1f}%"
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for memLevel in MEMLEVELS
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]
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)
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)
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print("=" * 79)
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print()
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print("=" * 79)
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print(f"Time vs. {WB} \\ {ML}")
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print("=" * 79)
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print("\t".join(["wb \\ ml"] + [str(memLevel) for memLevel in MEMLEVELS]))
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for wbits in WBITS:
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print(
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"\t".join(
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[str(wbits)]
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+ [
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f"{100 * (duration[wbits][memLevel] / duration[WB][ML] - 1):.1f}%"
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for memLevel in MEMLEVELS
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]
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)
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)
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print("=" * 79)
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print()
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def generate_data_package_corpus() -> list[bytes]:
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# compared to default 12, 5:
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# 11, 4 saves 16K RAM, gives +4.6% size, -5.0% time .. +1.1% time
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# 10, 4 saves 20K RAM, gives +10.2% size, -3.8% time .. +0.6% time
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# 11, 3 saves 20K RAM, gives +6.5% size, +14.2% time
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# 10, 3 saves 24K RAM, gives +12.8% size, +0.5% time .. +6.9% time
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# NOTE: time delta is highly unstable; time is ~100ms
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import warnings
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with warnings.catch_warnings():
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warnings.simplefilter("ignore")
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from NetUtils import encode
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from worlds import network_data_package
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return [encode(network_data_package).encode("utf-8")]
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def generate_solo_release_corpus() -> list[bytes]:
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# compared to default 12, 5:
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# 11, 4 saves 16K RAM, gives +0.9% size, +3.9% time
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# 10, 4 saves 20K RAM, gives +1.4% size, +3.4% time
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# 11, 3 saves 20K RAM, gives +1.8% size, +13.9% time
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# 10, 3 saves 24K RAM, gives +2.1% size, +4.8% time
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# NOTE: time delta is highly unstable; time is ~0.4ms
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from random import Random
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from MultiServer import json_format_send_event
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from NetUtils import encode, NetworkItem
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r = Random()
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r.seed(0)
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solo_release = []
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solo_release_locations = [r.randint(1000, 1999) for _ in range(200)]
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solo_release_items = sorted([r.randint(1000, 1999) for _ in range(200)]) # currently sorted by item
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solo_player = 1
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for location, item in zip(solo_release_locations, solo_release_items):
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flags = r.choice((0, 0, 0, 0, 0, 0, 0, 1, 2, 3))
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network_item = NetworkItem(item, location, solo_player, flags)
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solo_release.append(json_format_send_event(network_item, solo_player))
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solo_release.append({
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"cmd": "ReceivedItems",
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"index": 0,
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"items": solo_release_items,
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})
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solo_release.append({
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"cmd": "RoomUpdate",
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"hint_points": 200,
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"checked_locations": solo_release_locations,
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})
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return [encode(solo_release).encode("utf-8")]
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def generate_gameplay_corpus() -> list[bytes]:
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# compared to default 12, 5:
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# 11, 4 saves 16K RAM, gives +13.6% size, +4.1% time
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# 10, 4 saves 20K RAM, gives +22.3% size, +2.2% time
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# 10, 3 saves 24K RAM, gives +26.2% size, +1.6% time
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# NOTE: time delta is highly unstable; time is 4ms
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from copy import copy
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from random import Random
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from MultiServer import json_format_send_event
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from NetUtils import encode, NetworkItem
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r = Random()
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r.seed(0)
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gameplay = []
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observer = 1
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hint_points = 0
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index = 0
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players = list(range(1, 10))
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player_locations = {player: [r.randint(1000, 1999) for _ in range(200)] for player in players}
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player_items = {player: [r.randint(1000, 1999) for _ in range(200)] for player in players}
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player_receiver = {player: [r.randint(1, len(players)) for _ in range(200)] for player in players}
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for i in range(0, len(player_locations[1])):
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player_sequence = copy(players)
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r.shuffle(player_sequence)
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for finder in player_sequence:
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flags = r.choice((0, 0, 0, 0, 0, 0, 0, 1, 2, 3))
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receiver = player_receiver[finder][i]
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item = player_items[finder][i]
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location = player_locations[finder][i]
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network_item = NetworkItem(item, location, receiver, flags)
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gameplay.append(json_format_send_event(network_item, observer))
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if finder == observer:
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hint_points += 1
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gameplay.append({
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"cmd": "RoomUpdate",
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"hint_points": hint_points,
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"checked_locations": [location],
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})
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if receiver == observer:
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gameplay.append({
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"cmd": "ReceivedItems",
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"index": index,
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"items": [item],
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})
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index += 1
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return [encode(gameplay).encode("utf-8")]
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def main() -> None:
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#corpus = generate_data_package_corpus()
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#corpus = generate_solo_release_corpus()
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#corpus = generate_gameplay_corpus()
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corpus = generate_data_package_corpus() + generate_solo_release_corpus() + generate_gameplay_corpus()
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benchmark(corpus)
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print(f"raw size: {sum(len(data) for data in corpus)}")
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if __name__ == "__main__":
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main()
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