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Factorio: make EnergyLink an option
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@@ -11,7 +11,8 @@ TRAP_EVO_FACTOR = {{ evolution_trap_increase }} / 100
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MAX_SCIENCE_PACK = {{ max_science_pack }}
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GOAL = {{ goal }}
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ARCHIPELAGO_DEATH_LINK_SETTING = "archipelago-death-link-{{ slot_player }}-{{ seed_name }}"
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ENERGY_INCREMENT = 0
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ENERGY_INCREMENT = {{ energy_link * 1000000 }}
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ENERGY_LINK_EFFICIENCY = 0.75
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if settings.global[ARCHIPELAGO_DEATH_LINK_SETTING].value then
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DEATH_LINK = 1
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@@ -24,9 +25,6 @@ CURRENTLY_DEATH_LOCK = 0
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function on_check_energy_link(event)
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--- assuming 1 MJ increment and 5MJ battery:
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--- first 2 MJ request fill, last 2 MJ push energy, middle 1 MJ does nothing
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if event.tick == 0 then
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ENERGY_INCREMENT = game.entity_prototypes["ap-energy-bridge"].electric_energy_source_prototype.buffer_capacity / 5
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end
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if event.tick % 60 == 30 then
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local surface = game.get_surface(1)
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local force = "player"
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@@ -39,7 +37,7 @@ function on_check_energy_link(event)
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if global.forcedata[force].energy < ENERGY_INCREMENT * bridgecount * 5 then
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for i, bridge in ipairs(bridges) do
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if bridge.energy > ENERGY_INCREMENT*3 then
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global.forcedata[force].energy = global.forcedata[force].energy + ENERGY_INCREMENT
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global.forcedata[force].energy = (global.forcedata[force].energy + ENERGY_INCREMENT) * ENERGY_LINK_EFFICIENCY
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bridge.energy = bridge.energy - ENERGY_INCREMENT
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end
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end
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@@ -55,7 +53,9 @@ function on_check_energy_link(event)
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end
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end
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end
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script.on_event(defines.events.on_tick, on_check_energy_link)
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if (ENERGY_INCREMENT) then
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script.on_event(defines.events.on_tick, on_check_energy_link)
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end
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{% if not imported_blueprints -%}
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function set_permissions()
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@@ -557,7 +557,6 @@ end)
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commands.add_command("ap-rcon-info", "Used by the Archipelago client to get information", function(call)
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ENERGY_INCREMENT = game.entity_prototypes["ap-energy-bridge"].electric_energy_source_prototype.buffer_capacity / 5
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rcon.print(game.table_to_json({
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["slot_name"] = SLOT_NAME,
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["seed_name"] = SEED_NAME,
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