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Adds progressive gadget option when it's ready
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@@ -12,6 +12,12 @@ class ProgressiveVacuum(Toggle):#DefaultOnToggle
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"""
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display_name = "Progressive Vacuum Access"
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class ProgressiveGadget(Toggle):#DefaultOnToggle
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"""
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Determines whether you get access to a gadget as individual blueprint count [NOT IMPLEMENTED]
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"""
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display_name = "Progressive Gadgets"
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class Missionsanity(Choice):
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"""
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How mission checks are randomized in the pool [NOT IMPLEMENTED]
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@@ -76,3 +82,4 @@ class GrinchOptions(PerGameCommonOptions):#DeathLinkMixin
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giftsanity: Gifts
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movesanity: Movesanity
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starting_area: StartingArea
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progressive_gadget: ProgressiveGadgets
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