Adds progressive gadget option when it's ready

This commit is contained in:
MarioSpore
2025-08-07 18:11:56 -04:00
parent 54d99f5b54
commit ea4f03118b

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@@ -12,6 +12,12 @@ class ProgressiveVacuum(Toggle):#DefaultOnToggle
"""
display_name = "Progressive Vacuum Access"
class ProgressiveGadget(Toggle):#DefaultOnToggle
"""
Determines whether you get access to a gadget as individual blueprint count [NOT IMPLEMENTED]
"""
display_name = "Progressive Gadgets"
class Missionsanity(Choice):
"""
How mission checks are randomized in the pool [NOT IMPLEMENTED]
@@ -76,3 +82,4 @@ class GrinchOptions(PerGameCommonOptions):#DeathLinkMixin
giftsanity: Gifts
movesanity: Movesanity
starting_area: StartingArea
progressive_gadget: ProgressiveGadgets