Abbreviated regions & blueprints
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@@ -41,7 +41,7 @@ class GrinchWorld(World):
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for location, data in grinch_locations.items():
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region = self.get_region(data.region)
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entry = GrinchLocation(self.player, location, region, data)
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if location == "Mount Crumpit's Sleigh Ride - Neutralizing Santa":
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if location == "MC - Sleigh Ride - Neutralizing Santa":
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entry.place_locked_item(Item("Neutralized", ItemClassification.progression, None, self.player))
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region.locations.append(entry)
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connect_regions(self)
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