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Smz3 min accessibility fix (#880)
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@@ -190,7 +190,6 @@ class SMZ3World(World):
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config.KeyShuffle = KeyShuffle(self.world.key_shuffle[self.player].value)
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config.Keysanity = config.KeyShuffle != KeyShuffle.Null
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config.GanonInvincible = GanonInvincible.BeforeCrystals
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config.MinimalAccessibility = self.world.accessibility[self.player] == Accessibility.option_minimal
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self.local_random = random.Random(self.world.random.randint(0, 1000))
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self.smz3World = TotalSMZ3World(config, self.world.get_player_name(self.player), self.player, self.world.seed_name)
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@@ -525,6 +524,7 @@ class SMZ3World(World):
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def InitialFillInOwnWorld(self):
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self.FillItemAtLocation(self.dungeon, TotalSMZ3Item.ItemType.KeySW, self.smz3World.GetLocation("Skull Woods - Pinball Room"))
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self.FillItemAtLocation(self.dungeon, TotalSMZ3Item.ItemType.KeySP, self.smz3World.GetLocation("Swamp Palace - Entrance"))
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# /* Check Swords option and place as needed */
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if self.smz3World.Config.SwordLocation == SwordLocation.Uncle:
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