OoT: fix incorrect calls to sweep_for_events (#2417)

This commit is contained in:
espeon65536
2023-11-02 13:02:38 -06:00
committed by GitHub
parent 5669579374
commit ec70cfc798
2 changed files with 5 additions and 4 deletions

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@@ -829,8 +829,8 @@ class OOTWorld(World):
# Kill unreachable events that can't be gotten even with all items
# Make sure to only kill actual internal events, not in-game "events"
all_state = self.get_state_with_complete_itempool()
all_state.sweep_for_events()
all_locations = self.get_locations()
all_state.sweep_for_events(locations=all_locations)
reachable = self.multiworld.get_reachable_locations(all_state, self.player)
unreachable = [loc for loc in all_locations if
(loc.internal or loc.type == 'Drop') and loc.event and loc.locked and loc not in reachable]
@@ -858,7 +858,7 @@ class OOTWorld(World):
state = base_state.copy()
for item in self.get_pre_fill_items():
self.collect(state, item)
state.sweep_for_events(self.get_locations())
state.sweep_for_events(locations=self.get_locations())
return state
# Prefill shops, songs, and dungeon items
@@ -870,7 +870,7 @@ class OOTWorld(World):
state = CollectionState(self.multiworld)
for item in self.itempool:
self.collect(state, item)
state.sweep_for_events(self.get_locations())
state.sweep_for_events(locations=self.get_locations())
# Place dungeon items
special_fill_types = ['GanonBossKey', 'BossKey', 'SmallKey', 'HideoutSmallKey', 'Map', 'Compass']