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Bug fix for custom item pools
Triforce Pieces will now be correctly considered when deciding on how much Nothing to pad the item pool with.
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@@ -393,7 +393,7 @@ def make_custom_item_pool(progressive, shuffle, difficulty, timer, goal, mode, c
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if customitemarray[66] > total_items_to_place:
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if customitemarray[66] > total_items_to_place:
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customitemarray[66] = total_items_to_place
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customitemarray[66] = total_items_to_place
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itemtotal = 0
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itemtotal = 0
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for x in range(0, 64):
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for x in range(0, 65):
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itemtotal = itemtotal + customitemarray[x]
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itemtotal = itemtotal + customitemarray[x]
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itemtotal = itemtotal + customitemarray[66]
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itemtotal = itemtotal + customitemarray[66]
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