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Stardew Valley: Remove some events for a slight performance increase (#4085)
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@@ -1,3 +1,4 @@
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from functools import cached_property
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from typing import Dict, Union
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from Utils import cache_self1
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@@ -8,12 +9,12 @@ from .received_logic import ReceivedLogicMixin
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from .region_logic import RegionLogicMixin
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from ..options import BuildingProgression
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from ..stardew_rule import StardewRule, True_, False_, Has
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from ..strings.ap_names.event_names import Event
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from ..strings.artisan_good_names import ArtisanGood
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from ..strings.building_names import Building
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from ..strings.fish_names import WaterItem
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from ..strings.material_names import Material
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from ..strings.metal_names import MetalBar
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from ..strings.region_names import Region
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has_group = "building"
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@@ -60,7 +61,7 @@ class BuildingLogic(BaseLogic[Union[BuildingLogicMixin, MoneyLogicMixin, RegionL
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return True_()
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return self.logic.received(building)
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carpenter_rule = self.logic.received(Event.can_construct_buildings)
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carpenter_rule = self.logic.building.can_construct_buildings
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if not self.options.building_progression & BuildingProgression.option_progressive:
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return Has(building, self.registry.building_rules, has_group) & carpenter_rule
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@@ -75,6 +76,10 @@ class BuildingLogic(BaseLogic[Union[BuildingLogicMixin, MoneyLogicMixin, RegionL
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building = " ".join(["Progressive", *building.split(" ")[1:]])
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return self.logic.received(building, count) & carpenter_rule
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@cached_property
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def can_construct_buildings(self) -> StardewRule:
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return self.logic.region.can_reach(Region.carpenter)
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@cache_self1
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def has_house(self, upgrade_level: int) -> StardewRule:
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if upgrade_level < 1:
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@@ -83,7 +88,7 @@ class BuildingLogic(BaseLogic[Union[BuildingLogicMixin, MoneyLogicMixin, RegionL
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if upgrade_level > 3:
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return False_()
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carpenter_rule = self.logic.received(Event.can_construct_buildings)
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carpenter_rule = self.logic.building.can_construct_buildings
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if self.options.building_progression & BuildingProgression.option_progressive:
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return carpenter_rule & self.logic.received(f"Progressive House", upgrade_level)
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