Stardew Valley: Remove some events for a slight performance increase (#4085)
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@@ -23,10 +23,6 @@ class TestBuildingLogic(SVTestBase):
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self.assertFalse(big_coop_blueprint_rule(self.multiworld.state),
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f"Rule is {repr(self.multiworld.get_location('Big Coop Blueprint', self.player).access_rule)}")
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self.multiworld.state.collect(self.create_item("Can Construct Buildings"), prevent_sweep=True)
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self.assertFalse(big_coop_blueprint_rule(self.multiworld.state),
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f"Rule is {repr(self.multiworld.get_location('Big Coop Blueprint', self.player).access_rule)}")
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self.multiworld.state.collect(self.create_item("Progressive Coop"), prevent_sweep=False)
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self.assertTrue(big_coop_blueprint_rule(self.multiworld.state),
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f"Rule is {repr(self.multiworld.get_location('Big Coop Blueprint', self.player).access_rule)}")
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@@ -35,7 +31,6 @@ class TestBuildingLogic(SVTestBase):
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self.assertFalse(self.world.logic.region.can_reach_location("Deluxe Coop Blueprint")(self.multiworld.state))
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self.collect_lots_of_money()
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self.multiworld.state.collect(self.create_item("Can Construct Buildings"), prevent_sweep=True)
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self.assertFalse(self.world.logic.region.can_reach_location("Deluxe Coop Blueprint")(self.multiworld.state))
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self.multiworld.state.collect(self.create_item("Progressive Coop"), prevent_sweep=True)
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@@ -53,10 +48,6 @@ class TestBuildingLogic(SVTestBase):
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self.assertFalse(big_shed_rule(self.multiworld.state),
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f"Rule is {repr(self.multiworld.get_location('Big Shed Blueprint', self.player).access_rule)}")
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self.multiworld.state.collect(self.create_item("Can Construct Buildings"), prevent_sweep=True)
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self.assertFalse(big_shed_rule(self.multiworld.state),
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f"Rule is {repr(self.multiworld.get_location('Big Shed Blueprint', self.player).access_rule)}")
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self.multiworld.state.collect(self.create_item("Progressive Shed"), prevent_sweep=True)
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self.assertTrue(big_shed_rule(self.multiworld.state),
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f"Rule is {repr(self.multiworld.get_location('Big Shed Blueprint', self.player).access_rule)}")
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