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Core: make early_items internal only (#1177)
Co-authored-by: beauxq <beauxq@yahoo.com>
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@@ -48,7 +48,8 @@ class MultiWorld():
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state: CollectionState
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accessibility: Dict[int, Options.Accessibility]
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early_items: Dict[int, Options.EarlyItems]
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early_items: Dict[int, Dict[str, int]]
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local_early_items: Dict[int, Dict[str, int]]
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local_items: Dict[int, Options.LocalItems]
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non_local_items: Dict[int, Options.NonLocalItems]
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progression_balancing: Dict[int, Options.ProgressionBalancing]
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@@ -94,6 +95,8 @@ class MultiWorld():
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self.customitemarray = []
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self.shuffle_ganon = True
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self.spoiler = Spoiler(self)
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self.early_items = {player: {} for player in self.player_ids}
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self.local_early_items = {player: {} for player in self.player_ids}
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self.indirect_connections = {}
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self.fix_trock_doors = self.AttributeProxy(
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lambda player: self.shuffle[player] != 'vanilla' or self.mode[player] == 'inverted')
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