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Core: make early_items internal only (#1177)
Co-authored-by: beauxq <beauxq@yahoo.com>
This commit is contained in:
46
Fill.py
46
Fill.py
@@ -254,14 +254,17 @@ def distribute_early_items(world: MultiWorld,
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""" returns new fill_locations and itempool """
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early_items_count: typing.Dict[typing.Tuple[str, int], int] = {}
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for player in world.player_ids:
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for item, count in world.early_items[player].value.items():
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early_items_count[(item, player)] = count
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items = itertools.chain(world.early_items[player], world.local_early_items[player])
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for item in items:
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early_items_count[(item, player)] = [world.early_items[player].get(item, 0), world.local_early_items[player].get(item, 0)]
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if early_items_count:
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early_locations: typing.List[Location] = []
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early_priority_locations: typing.List[Location] = []
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loc_indexes_to_remove: typing.Set[int] = set()
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base_state = world.state.copy()
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base_state.sweep_for_events(locations=(loc for loc in world.get_filled_locations() if loc.address is None))
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for i, loc in enumerate(fill_locations):
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if loc.can_reach(world.state):
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if loc.can_reach(base_state):
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if loc.progress_type == LocationProgressType.PRIORITY:
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early_priority_locations.append(loc)
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else:
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@@ -271,27 +274,48 @@ def distribute_early_items(world: MultiWorld,
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early_prog_items: typing.List[Item] = []
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early_rest_items: typing.List[Item] = []
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early_local_prog_items: typing.Dict[int, typing.List[Item]] = {player: [] for player in world.player_ids}
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early_local_rest_items: typing.Dict[int, typing.List[Item]] = {player: [] for player in world.player_ids}
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item_indexes_to_remove: typing.Set[int] = set()
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for i, item in enumerate(itempool):
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if (item.name, item.player) in early_items_count:
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if item.advancement:
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early_prog_items.append(item)
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if early_items_count[(item.name, item.player)][1]:
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early_local_prog_items[item.player].append(item)
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early_items_count[(item.name, item.player)][1] -= 1
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else:
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early_prog_items.append(item)
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early_items_count[(item.name, item.player)][0] -= 1
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else:
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early_rest_items.append(item)
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if early_items_count[(item.name, item.player)][1]:
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early_local_rest_items[item.player].append(item)
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early_items_count[(item.name, item.player)][1] -= 1
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else:
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early_rest_items.append(item)
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early_items_count[(item.name, item.player)][0] -= 1
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item_indexes_to_remove.add(i)
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early_items_count[(item.name, item.player)] -= 1
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if early_items_count[(item.name, item.player)] == 0:
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if early_items_count[(item.name, item.player)] == [0, 0]:
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del early_items_count[(item.name, item.player)]
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if len(early_items_count) == 0:
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break
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itempool = [item for i, item in enumerate(itempool) if i not in item_indexes_to_remove]
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fill_restrictive(world, world.state, early_locations, early_rest_items, lock=True)
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for player in world.player_ids:
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fill_restrictive(world, base_state,
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[loc for loc in early_locations if loc.player == player],
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early_local_rest_items[player], lock=True)
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early_locations = [loc for loc in early_locations if not loc.item]
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fill_restrictive(world, base_state, early_locations, early_rest_items, lock=True)
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early_locations += early_priority_locations
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fill_restrictive(world, world.state, early_locations, early_prog_items, lock=True)
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for player in world.player_ids:
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fill_restrictive(world, base_state,
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[loc for loc in early_locations if loc.player == player],
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early_local_prog_items[player], lock=True)
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early_locations = [loc for loc in early_locations if not loc.item]
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fill_restrictive(world, base_state, early_locations, early_prog_items, lock=True)
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unplaced_early_items = early_rest_items + early_prog_items
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if unplaced_early_items:
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logging.warning(f"Ran out of early locations for early items. Failed to place \
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{len(unplaced_early_items)} items early.")
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logging.warning("Ran out of early locations for early items. Failed to place "
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f"{len(unplaced_early_items)} items early.")
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itempool += unplaced_early_items
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fill_locations.extend(early_locations)
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