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Core: make early_items internal only (#1177)
Co-authored-by: beauxq <beauxq@yahoo.com>
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@@ -106,7 +106,7 @@ settings. If a game can be rolled it **must** have a settings section even if it
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Some options in Archipelago can be used by every game but must still be placed within the relevant game's section.
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Currently, these options are `start_inventory`, `early_items`, `start_hints`, `local_items`, `non_local_items`, `start_location_hints`
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Currently, these options are `start_inventory`, `start_hints`, `local_items`, `non_local_items`, `start_location_hints`
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, `exclude_locations`, and various plando options.
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See the plando guide for more info on plando options. Plando
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@@ -115,8 +115,6 @@ guide: [Archipelago Plando Guide](/tutorial/Archipelago/plando/en)
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* `start_inventory` will give any items defined here to you at the beginning of your game. The format for this must be
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the name as it appears in the game files and the amount you would like to start with. For example `Rupees(5): 6` which
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will give you 30 rupees.
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* `early_items` is formatted in the same way as `start_inventory` and will force the number of each item specified to be
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forced into locations that are reachable from the start, before obtaining any items.
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* `start_hints` gives you free server hints for the defined item/s at the beginning of the game allowing you to hint for
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the location without using any hint points.
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* `local_items` will force any items you want to be in your world instead of being in another world.
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@@ -174,8 +172,6 @@ A Link to the Past:
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- Quake
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non_local_items:
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- Moon Pearl
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early_items:
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Flute: 1
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start_location_hints:
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- Spike Cave
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priority_locations:
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@@ -239,9 +235,6 @@ Timespinner:
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* `local_items` forces the `Bombos`, `Ether`, and `Quake` medallions to all be placed within our own world, meaning we
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have to find it ourselves.
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* `non_local_items` forces the `Moon Pearl` to be placed in someone else's world, meaning we won't be able to find it.
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* `early_items` forces the `Flute` to be placed in a location that is available from the beginning of the game ("Sphere
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1"). Since it is not specified in `local_items` or `non_local_items`, it can be placed one of these locations in any
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world.
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* `start_location_hints` gives us a starting hint for the `Spike Cave` location available at the beginning of the
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multiworld that can be used for no cost.
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* `priority_locations` forces a progression item to be placed on the `Link's House` location.
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