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LttP: free core of checks_in_area (#1798)
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28
WebHostLib/templates/hintTable.html
Normal file
28
WebHostLib/templates/hintTable.html
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@@ -0,0 +1,28 @@
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{% for team, hints in hints.items() %}
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<div class="table-wrapper">
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<table id="hints-table" class="table non-unique-item-table" data-order='[[5, "asc"], [0, "asc"]]'>
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<thead>
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<tr>
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<th>Finder</th>
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<th>Receiver</th>
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<th>Item</th>
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<th>Location</th>
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<th>Entrance</th>
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<th>Found</th>
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</tr>
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</thead>
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<tbody>
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{%- for hint in hints -%}
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<tr>
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<td>{{ long_player_names[team, hint.finding_player] }}</td>
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<td>{{ long_player_names[team, hint.receiving_player] }}</td>
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<td>{{ hint.item|item_name }}</td>
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<td>{{ hint.location|location_name }}</td>
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<td>{% if hint.entrance %}{{ hint.entrance }}{% else %}Vanilla{% endif %}</td>
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<td>{% if hint.found %}✔{% endif %}</td>
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</tr>
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{%- endfor -%}
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</tbody>
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</table>
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</div>
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{% endfor %}
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@@ -128,20 +128,30 @@
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tracked_team=team, tracked_player=player)}}">{{ loop.index }}</a></td>
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<td>{{ player_names[(team, loop.index)]|e }}</td>
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{%- for area in ordered_areas -%}
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{%- set checks_done = checks[area] -%}
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{%- set checks_total = checks_in_area[player][area] -%}
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{%- if checks_done == checks_total -%}
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<td class="item-acquired center-column">
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{{ checks_done }}/{{ checks_total }}</td>
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{%- else -%}
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<td class="center-column">{{ checks_done }}/{{ checks_total }}</td>
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{%- endif -%}
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{%- if area in key_locations -%}
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<td class="center-column">{{ inventory[team][player][small_key_ids[area]] }}</td>
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{%- endif -%}
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{%- if area in big_key_locations -%}
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<td class="center-column">{% if inventory[team][player][big_key_ids[area]] %}✔️{% endif %}</td>
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{%- endif -%}
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{% if player in checks_in_area and area in checks_in_area[player] %}
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{%- set checks_done = checks[area] -%}
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{%- set checks_total = checks_in_area[player][area] -%}
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{%- if checks_done == checks_total -%}
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<td class="item-acquired center-column">
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{{ checks_done }}/{{ checks_total }}</td>
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{%- else -%}
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<td class="center-column">{{ checks_done }}/{{ checks_total }}</td>
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{%- endif -%}
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{%- if area in key_locations -%}
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<td class="center-column">{{ inventory[team][player][small_key_ids[area]] }}</td>
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{%- endif -%}
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{%- if area in big_key_locations -%}
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<td class="center-column">{% if inventory[team][player][big_key_ids[area]] %}✔️{% endif %}</td>
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{%- endif -%}
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{% else %}
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<td class="center-column"></td>
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{%- if area in key_locations -%}
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<td class="center-column"></td>
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{%- endif -%}
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{%- if area in big_key_locations -%}
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<td class="center-column"></td>
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{%- endif -%}
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{% endif %}
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{%- endfor -%}
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<td class="center-column">{{ percent_total_checks_done[team][player] }}</td>
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{%- if activity_timers[(team, player)] -%}
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@@ -155,34 +165,7 @@
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</table>
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</div>
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{% endfor %}
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{% for team, hints in hints.items() %}
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<div class="table-wrapper">
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<table id="hints-table" class="table non-unique-item-table" data-order='[[5, "asc"], [0, "asc"]]'>
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<thead>
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<tr>
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<th>Finder</th>
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<th>Receiver</th>
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<th>Item</th>
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<th>Location</th>
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<th>Entrance</th>
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<th>Found</th>
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</tr>
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</thead>
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<tbody>
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{%- for hint in hints -%}
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<tr>
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<td>{{ long_player_names[team, hint.finding_player] }}</td>
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<td>{{ long_player_names[team, hint.receiving_player] }}</td>
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<td>{{ hint.item|item_name }}</td>
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<td>{{ hint.location|location_name }}</td>
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<td>{% if hint.entrance %}{{ hint.entrance }}{% else %}Vanilla{% endif %}</td>
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<td>{% if hint.found %}✔{% endif %}</td>
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</tr>
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{%- endfor -%}
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</tbody>
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</table>
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</div>
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{% endfor %}
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{% include "hintTable.html" with context %}
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</div>
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</div>
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{% endblock %}
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@@ -53,7 +53,7 @@
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{# implement this block in game-specific multi trackers #}
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{% endblock %}
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<td class="center-column" data-sort="{{ checks["Total"] }}">
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{{ checks["Total"] }}/{{ checks_in_area[player]["Total"] }}
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{{ checks["Total"] }}/{{ locations[player] | length }}
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</td>
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<td class="center-column">{{ percent_total_checks_done[team][player] }}</td>
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{%- if activity_timers[team, player] -%}
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@@ -67,34 +67,7 @@
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</table>
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</div>
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{% endfor %}
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{% for team, hints in hints.items() %}
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<div class="table-wrapper">
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<table id="hints-table" class="table non-unique-item-table" data-order='[[5, "asc"], [0, "asc"]]'>
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<thead>
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<tr>
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<th>Finder</th>
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<th>Receiver</th>
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<th>Item</th>
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<th>Location</th>
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<th>Entrance</th>
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<th>Found</th>
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</tr>
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</thead>
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<tbody>
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{%- for hint in hints -%}
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<tr>
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<td>{{ long_player_names[team, hint.finding_player] }}</td>
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<td>{{ long_player_names[team, hint.receiving_player] }}</td>
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<td>{{ hint.item|item_name }}</td>
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<td>{{ hint.location|location_name }}</td>
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<td>{% if hint.entrance %}{{ hint.entrance }}{% else %}Vanilla{% endif %}</td>
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<td>{% if hint.found %}✔{% endif %}</td>
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</tr>
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{%- endfor -%}
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</tbody>
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</table>
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</div>
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{% endfor %}
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{% include "hintTable.html" with context %}
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</div>
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</div>
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{% endblock %}
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@@ -305,11 +305,9 @@ def get_static_room_data(room: Room):
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player_checks_in_area = {playernumber: {areaname: len(multidata["checks_in_area"][playernumber][areaname])
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if areaname != "Total" else multidata["checks_in_area"][playernumber]["Total"]
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for areaname in ordered_areas}
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for playernumber in range(1, len(names[0]) + 1)
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if playernumber not in groups}
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for playernumber in multidata["checks_in_area"]}
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player_location_to_area = {playernumber: get_location_table(multidata["checks_in_area"][playernumber])
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for playernumber in range(1, len(names[0]) + 1)
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if playernumber not in groups}
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for playernumber in multidata["checks_in_area"]}
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saving_second = get_saving_second(multidata["seed_name"])
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result = locations, names, use_door_tracker, player_checks_in_area, player_location_to_area, \
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multidata["precollected_items"], games, multidata["slot_data"], groups, saving_second, \
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@@ -380,10 +378,11 @@ def _get_player_tracker(tracker: UUID, tracked_team: int, tracked_player: int, w
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specific_tracker = game_specific_trackers.get(games[tracked_player], None)
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if specific_tracker and not want_generic:
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tracker = specific_tracker(multisave, room, locations, inventory, tracked_team, tracked_player, player_name,
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seed_checks_in_area, checks_done, slot_data[tracked_player], saving_second)
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seed_checks_in_area, checks_done, slot_data[tracked_player], saving_second)
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else:
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tracker = __renderGenericTracker(multisave, room, locations, inventory, tracked_team, tracked_player, player_name,
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seed_checks_in_area, checks_done, saving_second, custom_locations, custom_items)
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tracker = __renderGenericTracker(multisave, room, locations, inventory, tracked_team, tracked_player,
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player_name, seed_checks_in_area, checks_done, saving_second,
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custom_locations, custom_items)
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return (saving_second - datetime.datetime.now().second) % 60 or 60, tracker
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@@ -1373,10 +1372,10 @@ def _get_multiworld_tracker_data(tracker: UUID) -> typing.Optional[typing.Dict[s
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if player in groups:
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continue
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player_locations = locations[player]
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checks_done[team][player]["Total"] = sum(1 for loc in locations_checked if loc in player_locations)
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checks_done[team][player]["Total"] = len(locations_checked)
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percent_total_checks_done[team][player] = int(checks_done[team][player]["Total"] /
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checks_in_area[player]["Total"] * 100) \
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if checks_in_area[player]["Total"] else 100
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len(player_locations) * 100) \
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if player_locations else 100
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activity_timers = {}
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now = datetime.datetime.utcnow()
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