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LttP: free core of checks_in_area (#1798)
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@@ -544,6 +544,44 @@ class ALTTPWorld(World):
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er_hint_data[region.player][location.address] = main_entrance.name
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hint_data.update(er_hint_data)
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@classmethod
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def stage_modify_multidata(cls, multiworld, multidata: dict):
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ordered_areas = (
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'Light World', 'Dark World', 'Hyrule Castle', 'Agahnims Tower', 'Eastern Palace', 'Desert Palace',
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'Tower of Hera', 'Palace of Darkness', 'Swamp Palace', 'Skull Woods', 'Thieves Town', 'Ice Palace',
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'Misery Mire', 'Turtle Rock', 'Ganons Tower', "Total"
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)
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checks_in_area = {player: {area: list() for area in ordered_areas}
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for player in multiworld.get_game_players(cls.game)}
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for player in checks_in_area:
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checks_in_area[player]["Total"] = 0
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for location in multiworld.get_locations():
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if location.game == cls.game and type(location.address) is int:
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main_entrance = location.parent_region.get_connecting_entrance(is_main_entrance)
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if location.parent_region.dungeon:
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dungeonname = {'Inverted Agahnims Tower': 'Agahnims Tower',
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'Inverted Ganons Tower': 'Ganons Tower'} \
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.get(location.parent_region.dungeon.name, location.parent_region.dungeon.name)
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checks_in_area[location.player][dungeonname].append(location.address)
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elif location.parent_region.type == LTTPRegionType.LightWorld:
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checks_in_area[location.player]["Light World"].append(location.address)
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elif location.parent_region.type == LTTPRegionType.DarkWorld:
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checks_in_area[location.player]["Dark World"].append(location.address)
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elif main_entrance.parent_region.type == LTTPRegionType.LightWorld:
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checks_in_area[location.player]["Light World"].append(location.address)
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elif main_entrance.parent_region.type == LTTPRegionType.DarkWorld:
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checks_in_area[location.player]["Dark World"].append(location.address)
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else:
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assert False, "Unknown Location area."
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# TODO: remove Total as it's duplicated data and breaks consistent typing
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checks_in_area[location.player]["Total"] += 1
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multidata["checks_in_area"].update(checks_in_area)
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def modify_multidata(self, multidata: dict):
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import base64
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# wait for self.rom_name to be available.
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