Stardew Valley: Move progressive tool options handling in features (#4374)

* create tool progression feature and unwrap option

* replace option usage with calling feature

* add comment explaining why some logic is a weird place

* replace item creation logic with feature

* self review and add unit tests

* rename test cuz I named them too long

* add a test for the trash can useful stuff cuz I thought there was a bug but turns out it works

* self review again

* remove price_multiplier, turns out it's unused during generation

* damn it 3.11 why are you like this

* use blacksmith region when checking vanilla tools

* fix rule

* move can mine using in tool logic

* remove changes to performance test

* properly set the option I guess

* properly set options 2

* that's what happen when you code too late
This commit is contained in:
Jérémie Bolduc
2025-03-08 11:19:29 -05:00
committed by GitHub
parent b5269e9aa4
commit ee9bcb84b7
20 changed files with 262 additions and 121 deletions

View File

@@ -3,7 +3,7 @@ from __future__ import annotations
from dataclasses import dataclass, field
from typing import Dict, Iterable, Set, Any, Mapping, Type, Tuple, Union
from .feature import booksanity, cropsanity, fishsanity, friendsanity, skill_progression
from .feature import booksanity, cropsanity, fishsanity, friendsanity, skill_progression, tool_progression
from ..data.fish_data import FishItem
from ..data.game_item import GameItem, ItemSource, ItemTag
from ..data.skill import Skill
@@ -54,6 +54,7 @@ class StardewFeatures:
fishsanity: fishsanity.FishsanityFeature
friendsanity: friendsanity.FriendsanityFeature
skill_progression: skill_progression.SkillProgressionFeature
tool_progression: tool_progression.ToolProgressionFeature
@dataclass(frozen=True)