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Stardew Valley: Move progressive tool options handling in features (#4374)
* create tool progression feature and unwrap option * replace option usage with calling feature * add comment explaining why some logic is a weird place * replace item creation logic with feature * self review and add unit tests * rename test cuz I named them too long * add a test for the trash can useful stuff cuz I thought there was a bug but turns out it works * self review again * remove price_multiplier, turns out it's unused during generation * damn it 3.11 why are you like this * use blacksmith region when checking vanilla tools * fix rule * move can mine using in tool logic * remove changes to performance test * properly set the option I guess * properly set options 2 * that's what happen when you code too late
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@@ -10,12 +10,11 @@ from .region_logic import RegionLogicMixin
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from .skill_logic import SkillLogicMixin
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from .tool_logic import ToolLogicMixin
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from .. import options
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from ..options import ToolProgression
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from ..stardew_rule import StardewRule, True_
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from ..strings.performance_names import Performance
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from ..strings.region_names import Region
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from ..strings.skill_names import Skill
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from ..strings.tool_names import Tool, ToolMaterial
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from ..strings.tool_names import ToolMaterial
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class MineLogicMixin(BaseLogicMixin):
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@@ -56,11 +55,12 @@ SkillLogicMixin, CookingLogicMixin]]):
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def can_progress_in_the_mines_from_floor(self, floor: int) -> StardewRule:
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tier = floor // 40
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rules = []
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weapon_rule = self.logic.mine.get_weapon_rule_for_floor_tier(tier)
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rules.append(weapon_rule)
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if self.options.tool_progression & ToolProgression.option_progressive:
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rules.append(self.logic.tool.has_tool(Tool.pickaxe, ToolMaterial.tiers[tier]))
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tool_rule = self.logic.tool.can_mine_using(ToolMaterial.tiers[tier])
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rules.append(tool_rule)
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# No alternative for vanilla because we assume that you will grind the levels in the mines.
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if self.content.features.skill_progression.is_progressive:
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@@ -85,11 +85,12 @@ SkillLogicMixin, CookingLogicMixin]]):
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def can_progress_in_the_skull_cavern_from_floor(self, floor: int) -> StardewRule:
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tier = floor // 50
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rules = []
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weapon_rule = self.logic.combat.has_great_weapon
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rules.append(weapon_rule)
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if self.options.tool_progression & ToolProgression.option_progressive:
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rules.append(self.logic.received("Progressive Pickaxe", min(4, max(0, tier + 2))))
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tool_rule = self.logic.tool.can_mine_using(ToolMaterial.tiers[min(4, max(0, tier + 2))])
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rules.append(tool_rule)
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# No alternative for vanilla because we assume that you will grind the levels in the mines.
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if self.content.features.skill_progression.is_progressive:
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