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Stardew Valley: Move progressive tool options handling in features (#4374)
* create tool progression feature and unwrap option * replace option usage with calling feature * add comment explaining why some logic is a weird place * replace item creation logic with feature * self review and add unit tests * rename test cuz I named them too long * add a test for the trash can useful stuff cuz I thought there was a bug but turns out it works * self review again * remove price_multiplier, turns out it's unused during generation * damn it 3.11 why are you like this * use blacksmith region when checking vanilla tools * fix rule * move can mine using in tool logic * remove changes to performance test * properly set the option I guess * properly set options 2 * that's what happen when you code too late
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@@ -5,8 +5,8 @@ from . import SVTestBase
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from .. import items, location_table, options
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from ..items import Group
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from ..locations import LocationTags
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from ..options import Friendsanity, SpecialOrderLocations, Shipsanity, Chefsanity, SeasonRandomization, Craftsanity, ExcludeGingerIsland, ToolProgression, \
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SkillProgression, Booksanity, Walnutsanity
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from ..options import Friendsanity, SpecialOrderLocations, Shipsanity, Chefsanity, SeasonRandomization, Craftsanity, ExcludeGingerIsland, SkillProgression, \
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Booksanity, Walnutsanity
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from ..strings.region_names import Region
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@@ -320,7 +320,7 @@ class TestProgressiveElevator(SVTestBase):
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class TestSkullCavernLogic(SVTestBase):
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options = {
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options.ElevatorProgression.internal_name: options.ElevatorProgression.option_vanilla,
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ToolProgression.internal_name: ToolProgression.option_progressive,
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options.ToolProgression.internal_name: options.ToolProgression.option_progressive,
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options.SkillProgression.internal_name: options.SkillProgression.option_progressive,
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}
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