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https://github.com/MarioSpore/Grinch-AP.git
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The Messenger: Add Mega Time Shards and Quest 1 boss locations (#1661)
* implement mega shards * create the option and locations, add to slot data and tests * add boss refights as locations * remove barma'thazel. it's apparently impossible to get to him * remove barma'thazel again * up max shard count to 85 * increment version * dynamically alter the power seal pool * revert host.yaml change * two mega shards were missing from the maps * add new checks to the info page * add some more rules to skylands * forgot to update my tests * explicit imports, remove unnecessary typing, lower required client ver * use generators for shard and seal creation
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@@ -1,10 +1,11 @@
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from typing import Dict, Any, List, Optional
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import logging
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from typing import Dict, Any, Optional, List
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from BaseClasses import Tutorial, ItemClassification
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from worlds.AutoWorld import World, WebWorld
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from .Constants import NOTES, PROG_ITEMS, PHOBEKINS, USEFUL_ITEMS, ALWAYS_LOCATIONS, SEALS, ALL_ITEMS
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from .Constants import NOTES, PHOBEKINS, ALL_ITEMS, ALWAYS_LOCATIONS, SEALS, BOSS_LOCATIONS
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from .Options import messenger_options, NotesNeeded, Goal, PowerSeals, Logic
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from .Regions import REGIONS, REGION_CONNECTIONS
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from .Regions import REGIONS, REGION_CONNECTIONS, MEGA_SHARDS
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from .SubClasses import MessengerRegion, MessengerItem
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from . import Rules
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@@ -48,21 +49,28 @@ class MessengerWorld(World):
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base_offset = 0xADD_000
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item_name_to_id = {item: item_id
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for item_id, item in enumerate(ALL_ITEMS, base_offset)}
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mega_shard_locs = [shard for region in MEGA_SHARDS for shard in MEGA_SHARDS[region]]
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location_name_to_id = {location: location_id
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for location_id, location in enumerate([*ALWAYS_LOCATIONS, *SEALS], base_offset)}
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for location_id, location in
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enumerate([
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*ALWAYS_LOCATIONS,
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*SEALS,
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*mega_shard_locs,
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*BOSS_LOCATIONS,
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], base_offset)}
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data_version = 1
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data_version = 2
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required_client_version = (0, 3, 9)
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web = MessengerWeb()
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total_seals: Optional[int] = None
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required_seals: Optional[int] = None
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total_seals: int = 0
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required_seals: int = 0
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def generate_early(self) -> None:
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if self.multiworld.goal[self.player] == Goal.option_power_seal_hunt:
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self.multiworld.shuffle_seals[self.player].value = PowerSeals.option_true
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self.total_seals = self.multiworld.total_seals[self.player].value
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self.required_seals = int(self.multiworld.percent_seals_required[self.player].value / 100 * self.total_seals)
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def create_regions(self) -> None:
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for region in [MessengerRegion(reg_name, self) for reg_name in REGIONS]:
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@@ -71,12 +79,7 @@ class MessengerWorld(World):
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def create_items(self) -> None:
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itempool: List[MessengerItem] = []
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if self.multiworld.goal[self.player] == Goal.option_power_seal_hunt:
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seals = [self.create_item("Power Seal") for _ in range(self.total_seals)]
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for i in range(self.required_seals):
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seals[i].classification = ItemClassification.progression_skip_balancing
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itempool += seals
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else:
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if self.multiworld.goal[self.player] == Goal.option_open_music_box:
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notes = self.multiworld.random.sample(NOTES, k=len(NOTES))
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precollected_notes_amount = NotesNeeded.range_end - self.multiworld.notes_needed[self.player]
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if precollected_notes_amount:
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@@ -94,6 +97,20 @@ class MessengerWorld(World):
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# if we get in a position where this can have duplicates of items that aren't Power Seals
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# or Time shards, this will need to be redone.
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}]
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if self.multiworld.goal[self.player] == Goal.option_power_seal_hunt:
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total_seals = min(len(self.multiworld.get_unfilled_locations(self.player)) - len(itempool),
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self.multiworld.total_seals[self.player].value)
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if total_seals < self.total_seals:
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logging.warning(f"Not enough locations for total seals setting. Adjusting to {total_seals}")
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self.total_seals = total_seals
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self.required_seals = int(self.multiworld.percent_seals_required[self.player].value / 100 * self.total_seals)
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seals = [self.create_item("Power Seal") for _ in range(self.total_seals)]
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for i in range(self.required_seals):
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seals[i].classification = ItemClassification.progression_skip_balancing
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itempool += seals
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itempool += [self.create_filler()
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for _ in range(len(self.multiworld.get_unfilled_locations(self.player)) - len(itempool))]
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@@ -122,7 +139,10 @@ class MessengerWorld(World):
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"music_box": self.multiworld.music_box[self.player].value,
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"required_seals": self.required_seals,
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"locations": locations,
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"settings": {"Difficulty": "Basic" if not self.multiworld.shuffle_seals[self.player] else "Advanced"},
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"settings": {
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"Difficulty": "Basic" if not self.multiworld.shuffle_seals[self.player] else "Advanced",
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"Mega Shards": self.multiworld.shuffle_shards[self.player].value
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},
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"logic": self.multiworld.logic_level[self.player].current_key,
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}
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