The Messenger: Add Mega Time Shards and Quest 1 boss locations (#1661)

* implement mega shards

* create the option and locations, add to slot data and tests

* add boss refights as locations

* remove barma'thazel. it's apparently impossible to get to him

* remove barma'thazel again

* up max shard count to 85

* increment version

* dynamically alter the power seal pool

* revert host.yaml change

* two mega shards were missing from the maps

* add new checks to the info page

* add some more rules to skylands

* forgot to update my tests

* explicit imports, remove unnecessary typing, lower required client ver

* use generators for shard and seal creation
This commit is contained in:
alwaysintreble
2023-04-06 03:48:30 -05:00
committed by GitHub
parent c626618221
commit eef8f7af1a
10 changed files with 169 additions and 49 deletions

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@@ -32,7 +32,9 @@ You can find items wherever items can be picked up in the original game. This in
* Quest Item pickups
* Music Box notes
* Phobekins
* Bosses
* Power seals
* Mega Time Shards
## What are the item name groups?
@@ -64,8 +66,6 @@ for it. The groups you can use for The Messenger are:
* Ruxxtin Coffin cutscene will sometimes not play correctly, but will still reward the item
* If you receive the Fairy Bottle while in Quillshroom Marsh, The De-curse Queen cutscene will not play. You can exit
to Searing Crags and re-enter to get it to play correctly.
* If you defeat Barma'thazël, the cutscene afterward will not play correctly since that is what normally transitions
you to 2nd quest. The game will not kill you if you fall here, so you can teleport to HQ at any point after defeating him.
* Sometimes upon teleporting back to HQ, Ninja will run left and enter a different portal than the one entered by the
player. This may also cause a softlock.
* Text entry menus don't accept controller input