diff --git a/worlds/adventure/__init__.py b/worlds/adventure/__init__.py index 9dab2ffc..94f2b22e 100644 --- a/worlds/adventure/__init__.py +++ b/worlds/adventure/__init__.py @@ -238,14 +238,12 @@ class AdventureWorld(World): def create_regions(self) -> None: create_regions(self.options, self.multiworld, self.player, self.dragon_rooms) - - set_rules = set_rules - - def generate_basic(self) -> None: self.multiworld.get_location("Chalice Home", self.player).place_locked_item( self.create_event("Victory", ItemClassification.progression)) self.multiworld.completion_condition[self.player] = lambda state: state.has("Victory", self.player) + set_rules = set_rules + def pre_fill(self): # Place empty items in filler locations here, to limit # the number of exported empty items and the density of stuff in overworld.