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New Item/Location accessibility options
Replaces existing check_only_beatable, which became the "none" option. TR can run out of key placement options, with the 100% locations option, but I really don't care enough. It exists mostly for people who want to 100% a seed, or to point to if they ask about keys locked behind themselves.
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@@ -8,7 +8,7 @@ from Utils import int16_as_bytes
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class World(object):
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def __init__(self, players, shuffle, logic, mode, swords, difficulty, timer, progressive, goal, algorithm, place_dungeon_items, check_beatable_only, shuffle_ganon, quickswap, fastmenu, disable_music, keysanity, retro, custom, customitemarray, boss_shuffle, hints):
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def __init__(self, players, shuffle, logic, mode, swords, difficulty, timer, progressive, goal, algorithm, place_dungeon_items, accessibility, shuffle_ganon, quickswap, fastmenu, disable_music, keysanity, retro, custom, customitemarray, boss_shuffle, hints):
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self.players = players
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self.shuffle = shuffle
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self.logic = logic
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@@ -50,7 +50,7 @@ class World(object):
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self.lock_aga_door_in_escape = False
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self.fix_trock_doors = self.shuffle != 'vanilla'
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self.save_and_quit_from_boss = True
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self.check_beatable_only = check_beatable_only
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self.accessibility = accessibility
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self.fix_skullwoods_exit = self.shuffle not in ['vanilla', 'simple', 'restricted', 'dungeonssimple']
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self.fix_palaceofdarkness_exit = self.shuffle not in ['vanilla', 'simple', 'restricted', 'dungeonssimple']
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self.fix_trock_exit = self.shuffle not in ['vanilla', 'simple', 'restricted', 'dungeonssimple']
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@@ -1014,7 +1014,7 @@ class Spoiler(object):
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'difficulty': self.world.difficulty,
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'timer': self.world.timer,
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'progressive': self.world.progressive,
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'completeable': not self.world.check_beatable_only,
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'accessibility': self.world.accessibility,
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'dungeonitems': self.world.place_dungeon_items,
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'quickswap': self.world.quickswap,
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'fastmenu': self.world.fastmenu,
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@@ -1047,7 +1047,7 @@ class Spoiler(object):
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outfile.write('Goal: %s\n' % self.metadata['goal'])
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outfile.write('Entrance Shuffle: %s\n' % self.metadata['shuffle'])
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outfile.write('Filling Algorithm: %s\n' % self.metadata['algorithm'])
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outfile.write('All Locations Accessible: %s\n' % ('Yes' if self.metadata['completeable'] else 'No, some locations may be unreachable'))
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outfile.write('Accessibility: %s\n' % self.metadata['accessibility'])
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outfile.write('Maps and Compasses in Dungeons: %s\n' % ('Yes' if self.metadata['dungeonitems'] else 'No'))
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outfile.write('L\\R Quickswap enabled: %s\n' % ('Yes' if self.metadata['quickswap'] else 'No'))
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outfile.write('Menu speed: %s\n' % self.metadata['fastmenu'])
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